Cover image for Data-driven 3D facial animation
Title:
Data-driven 3D facial animation
Publication Information:
Berlin : Springer, 2008
Physical Description:
viii, 296 p. : ill. ; 24 cm.
ISBN:
9781846289064

9781846289071
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30000010194984 TR897.7 D37 2008 Open Access Book Book
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Summary

Summary

"Data-Driven 3D Facial Animation" systematically describes the important techniques developed over the last ten years or so. Although 3D facial animation is used more and more in the entertainment industries, to date there have been very few books that address the techniques involved.

Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.


Table of Contents

Zhigang Deng and Junyong NohThomas Di Giacomo and Stephane Garchery and Nadia Magnenat-ThalmannZhigang Deng and Ulrich NeumannErdan Gu and Sooha Park Lee and Jeremy B. Badler and Norman I. BadlerZhigang Deng and J.P. Lewis and Ulrich NeumannCarlos Busso and Zhigang Deng and Ulrich Neumann and Shrikanth NarayananJ.P. Lewis and Jonathan Mooser and Zhigang Deng and Ulrich NeumannEdwin Chang and Odest Chadwicke JenkinsPushkar Joshi and Wen Tien and Mathieu Desbrun and Frederic PighinYong Cao and Petros Faloutsos and Frederic PighinJunyong Noh and Ulrich NeumannStephane Garchery and Thomas Di Giacomo and Nadia Magnenat-ThalmannLi Zhang and Noah Snavely and Brian Curless and Steven M. SeitzThomas W. Tolles
1 Computer Facial Animation: A Surveyp. 1
2 Expressive Visual Speech Generationp. 29
3 Data-Driven Expressive Speech Animation Synthesis and Editingp. 60
4 Eye Movements, Saccades, and Multiparty Conversationsp. 79
5 Realistic Eye Motion Synthesis by Texture Synthesisp. 98
6 Learning Expressive Human-Like Head Motion Sequences from Speechp. 113
7 A User Interface Technique for Controlling Blendshape Interferencep. 132
8 Sketching Articulation and Pose for Facial Animationp. 145
9 Learning Controls for Blendshape-based Realistic Facial Animationp. 162
10 Speech Motion Decomposition and Editingp. 175
11 Facial Animation by Expression Cloningp. 187
12 Real-Time Adaptive Facial Animationp. 217
13 Spacetime Faces: High-Resolution Capture for Modeling and Animationp. 248
14 Practical Considerations for Facial Motion Capturep. 277
Indexp. 291