Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010205330 | HT166 U729 2009 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
This is an introduction to the secrets of Urban Design Management (UDM). The book examines the roles of the players involved in land-use projects and describes good collaborative methods of practice in project-based urban design and planning, putting emphasis on the creative co-operative skills and the wide knowledge of the participants in a working group. The role of the architect is examined in relation to design, planning and project management with particular emphasis on collaboration and negotiation skills. Specific issues considered include:
The make-up of a good project team Ways to make the project team function together Objectives and benefits of project-orientated planning The need to take local characteristics into account in project-orientated planning The preparation required for a co-operative planning process and how initial information can be collected and used How to define project content, and outlining the project itself Partner-specific strategiesUrban Design Management contains international examples and many diagrams and photographs, making it a useful and accessible guide for all built environment professionals working in the public realm and those studying architecture, urban design and planning at a graduate level.
Author Notes
Antti Ahlava teaches urban design at Helsinki University of Technology and practices architecture at MOD Architects' office. He was recently a Visiting Professor at Aarhus School of Architecture in Denmark.
Harry Edelman is a consultant in Urban Design Management at Edelman Group Ltd, Finland. He has conducted research internationally in conjunction with the recent affiliation at the Massachusetts Institute of Technology as a Research Scholar.
Table of Contents
Foreword |
Preface |
Introduction |
Part 1 The Perfect Match |
Part 2 Togetherness |
Part 3 Creating |
Attractiveness |
Part 4 Setting |
Things in their Context |
Part 5 Starting |
Slow in order to Go Fast |
Part 6 Project Tools |
Part 7 Fitting in a Player's Strategy |
Part 8 Urban |
Design Management |