Cover image for Fundamentals of game design
Title:
Fundamentals of game design
Personal Author:
Series:
Game design and development series
Publication Information:
Upper Saddle River, NJ : Pearson Prentice Hall, 2007
ISBN:
9780131687479

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010114896 QA76.76.C672 A32 2007 Open Access Book Book
Searching...

On Order

Summary

Summary

For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.


Reviews 1

Choice Review

This second edition (1st ed., 2006) of Fundamentals of Game Design, which is itself based on the classic Andrew Rollings and Ernest Adams on Game Design (2003), contains significant additions, ranging from coverage of Scrum agile development to recent innovations in user interfaces. Like its predecessor, this work by Adams, an independent game designer, instructor, and writer, focuses on the commercial application of game design instead of taking an academic or engineering approach. The book is formatted into two parts. The first covers game design fundamentals, while the second details special design considerations for each genre. Because of the dynamism of the video game industry, owners of the first edition will find that the updates justify a new purchase. Those new to game design, students, instructors, and industry professionals will find a wealth of information and invaluable tips. In addition, the publisher's Web site provides instructor resources to accompany the book. A familiarity with popular video games is strongly advised. Summing Up: Highly recommended. All levels of undergraduates, graduate students, and two-year technical program students in game design and development programs, researchers/faculty, and professionals/practitioners. A. Chen Cogswell Polytechnical College


Table of Contents

Came Design and Development Series Walk-Throughp. xiv
Introductionp. xvi
About the Authorsp. xxii
Acknowledgmentsp. xxii
Part 1 The Elements of Game Designp. 1
Chapter 1 Games and Video Gamesp. 3
What Is a Game?p. 4
Conventional Games Versus Video Gamesp. 17
How Video Games Entertainp. 21
Summaryp. 31
Test Your Skillsp. 32
Chapter 2 Design Components and Processesp. 36
Approaching the Taskp. 37
The Key Components of Video Gamesp. 43
The Structure of a Video Gamep. 47
Stages of the Design Processp. 52
Game Design Teamsp. 60
Documenting the Designp. 62
Anatomy of a Game Designerp. 66
Summaryp. 69
Test Your Skillsp. 70
Chapter 3 Game Conceptsp. 74
Getting an Ideap. 75
From Idea to Game Conceptp. 78
The Player's Rolep. 79
Choosing a Genrep. 80
Defining Your Target Audiencep. 83
Progression Considerationsp. 88
Types of Game Machinesp. 89
Summaryp. 92
Test Your Skillsp. 92
Chapter 4 Game Worldsp. 97
What Is a Game World?p. 98
The Purposes of a Game Worldp. 98
The Dimensions of a Game Worldp. 99
Realismp. 124
Summaryp. 126
Test Your Skillsp. 126
Chapter 5 Creative and Expressive Playp. 133
Self-Defining Playp. 134
Creative Playp. 137
Storytelling Playp. 141
Game Modificationsp. 142
Summaryp. 143
Test Your Skillsp. 143
Chapter 6 Character Developmentp. 148
The Goals of Character Designp. 149
The Relationship Between Player and Avatarp. 150
Visual Appearancesp. 156
Creating Character Depthp. 165
Audio Designp. 173
Summaryp. 175
Test Your Skillsp. 175
Chapter 7 Storytelling and Narrativep. 181
Why Put Stories in Games?p. 182
Key Conceptsp. 185
The Storytelling Enginep. 192
Linear Storiesp. 194
Nonlinear Storiesp. 196
Granularityp. 205
Mechanisms for Advancing the Plotp. 205
Emotional Limits of Interactive Storiesp. 208
Scripted Conversations and Dialog Treesp. 210
When to Write the Storyp. 213
Other Considerationsp. 214
Summaryp. 218
Test Your Skillsp. 219
Chapter 8 Creating the User Experiencep. 224
What Is the User Experience?p. 225
Player-Centric Interface Designp. 227
The Design Processp. 232
Managing Complexityp. 237
Interaction Modelsp. 239
Perspectivesp. 241
Visual Elementsp. 248
Audio Elementsp. 256
Input Devicesp. 259
Navigation Mechanismsp. 264
Allowing for Customizationp. 269
Summaryp. 270
Test Your Skillsp. 270
Chapter 9 Gameplayp. 277
Making Games Funp. 278
The Hierarchy of Challengesp. 280
Skill, Stress, and Difficultyp. 286
Commonly Used Challengesp. 289
Actionsp. 302
Saving the Gamep. 306
Summaryp. 310
Test Your Skillsp. 310
Chapter 10 Core Mechanicsp. 316
What Are the Core Mechanics?p. 317
Key Conceptsp. 323
The Internal Economyp. 331
Core Mechanics and Gameplayp. 340
Designing the Core Mechanicsp. 342
Random Numbers and the Gaussian Curvep. 349
Summaryp. 352
Test Your Skillsp. 352
Chapter 11 Game Balancingp. 358
What Is a Balanced Game?p. 359
Avoiding Dominant Strategiesp. 361
The Role of Chancep. 367
Making PvP Games Fairp. 368
Making PvE Games Fairp. 372
Managing Difficultyp. 373
Understanding Positive Feedbackp. 384
Other Balance Considerationsp. 389
Design to Make Tuning Easyp. 390
Summaryp. 392
Test Your Skillsp. 392
Chapter 12 General Principles of Level Designp. 398
What Is Level Design?p. 399
Key Design Principlesp. 400
Layoutsp. 405
The Level Design Processp. 416
Pitfalls of Level Designp. 424
Summaryp. 427
Test Your Skillsp. 427
Part 2 The Genres of Gamesp. 433
Chapter 13 Action Gamesp. 435
What Are Action Games?p. 436
Action Game Subgenresp. 436
Game Featuresp. 443
Summaryp. 462
Test Your Skillsp. 462
Chapter 14 Strategy Gamesp. 468
What Are Strategy Games?p. 469
Game Featuresp. 470
Core Mechanicsp. 477
The Game Worldp. 493
The Presentation Layerp. 495
Artificial Opponentsp. 497
Summaryp. 500
Test Your Skillsp. 501
Chapter 15 Role-Playing Gamesp. 507
What Are Role-Playing Games?p. 508
Game Featuresp. 510
Core Mechanicsp. 518
The Game World and Storyp. 528
The Presentation Layerp. 532
Summaryp. 535
Test Your Skillsp. 536
Chapter 16 Sports Gamesp. 542
What Are Sports Games?p. 543
Game Featuresp. 544
Core Mechanicsp. 551
The Game Worldp. 557
The Presentation Layerp. 560
Summaryp. 563
Test Your Skillsp. 564
Chapter 17 Vehicle Simulationsp. 571
What Are Vehicle Simulations?p. 572
Game Featuresp. 572
Core Mechanicsp. 576
Other Vehiclesp. 579
Intellectual Property Rightsp. 582
The Presentation Layerp. 583
Summaryp. 589
Test Your Skillsp. 589
Chapter 18 Construction and Management Simulationsp. 595
What Are Construction and Management Simulations?p. 596
Game Featuresp. 596
Core Mechanicsp. 607
The Game Worldp. 610
The Presentation Layerp. 610
Summaryp. 612
Test Your Skillsp. 612
Chapter 19 Adventure Gamesp. 618
What Are Adventure Games?p. 619
Game Featuresp. 622
The Presentation Layerp. 639
Summaryp. 644
Test Your Skillsp. 645
Chapter 20 Artificial Life and Puzzle Gamesp. 650
Artificial Life Gamesp. 651
Puzzle Gamesp. 659
Summaryp. 664
Test Your Skillsp. 665
Glossaryp. G1
Referencesp. R1
Indexp. I1