Cover image for Product design : techniques in reverse engineering and new product development
Title:
Product design : techniques in reverse engineering and new product development
Personal Author:
Publication Information:
Upper Saddle River, NJ : Prentice Hall, 2001
ISBN:
9780130212719
Added Author:

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010179334 TS171 O87 2001 Open Access Book Book
Searching...
Searching...
30000004587824 TS171 O87 2001 Open Access Book Book
Searching...

On Order

Summary

Summary

Product Design presents an in-depth study of structured designed processes and methods. KEY TOPICS: Fundamental approach is that reverse engineering and teardowns offer a new better paradigm for design instruction, permitting a modern learning cycle of experience, hypothesis, understanding, and then execution. MARKET: For practicing engineers interested in learning about mechanical design.


Excerpts

Excerpts

Preface Product Design presents an in-depth study of structured design processes and methods. In general, we have found that the exercise of a structured design process has many benefits in education and industry. On the industrial side, a structured design process is mandatory to effectively decide what projects to bring to market, schedule this development pipeline in a changing uncertain world, and effectively create robust delightful products. On the educational side, the benefits of using structured design methods include concrete experiences with hands-on products, applications of contemporary technologies, realistic and fruitful applications of applied mathematics and scientific principles, studies of systematic experimentation, exploration of the boundaries of design methodology, and decision making for real product development. These results have proven true whether at the sophomore introductory level with students of limited practice, or at the advanced graduate student level with students having years of practical design experience. Based on these observations, this book is intended for undergraduate, graduate, and practicing engineers. Chapter 1 of the book discusses the foundation material of product design, including our philosophy for learning and implementing product design methods. Each subsequent chapter then includes both basic and advanced techniques for particular phases of product development. Depending on the background of the reader, these methods may be understood at a rudimentary level or at a level that pushes the current frontiers of product design. Historically, this work grew out of a partnership effort between the authors, while we were both teaching product development courses and carrying out research in mechanical design. We both share similar philosophies on design, teaching, and research. Having each developed new methods in design, we were interested in transferring these and others' methods into practice. We also strongly wanted to bring the excitement of the real world, both in physics and the marketplace, to the design classroom. A fundamental premise of our teaching approach is that reverse engineering and teardowns offer a better paradigm for design instruction, permitting a modern learning cycle of experience, hypothesis, understanding, and then execution. Design instruction is no different than other domains; to learn design one should both follow this learning cycle and DO design. Reverse engineering and teardowns permit us to achieve this combined goal. We begin with a concrete product in our hands, seeing how others have designed products well, rather than rushing straight to the execution stage. With this in mind, we both independently set out to teach and successfully apply advanced methods, such as customer needs analysis, functional modeling, optimization, and designed experiments on real products. We quickly started sharing experiences, what worked and what did not, and progressively began to string together a series of techniques and that fit naturally together. When one of us had a success, we would brag to the other, or when something failed, we'd lament together. After a bit of systematic testing, we developed the methodology presented in this book, which has proved remarkably robust when applied. We would like to extend our special thanks to the many persons who directly contributed to this book. These include John Baker, Joseph Beaman, Geoffrey Boothroyd, Ilene Busch-Vishniac, Jim Claypool, Richard Crawford, David Cutherell, Michael Fang, Conger Gable, Javier Gonzales- Zugasti, Matthew Haggerty, Nicholas Hirschi, Maurice Holmes, Jerry Jackson, Jerry Jones, Jennie Kwo, Doug Lefever, Aaron Little, Michael Manente, Robert Matulka, Dan McAdams, David Meeker, Jon Miller, Steve Moore, Jeff Norrell, Caroline Pan, Erick Rios, David Roggenkamp, JoRuetta Roberson, Phil Schmidt, Stephen Shiner, R. S. Srinivasan, Robert Stone, Carlos Tapia, David Wallace, Joe Wysocki, Janet Yu, and Erik Zamirowski. Without their intellectual help, this book wound not be. Many others have sparked our thoughts and inspired us in many ways. These persons include Erik Antonsson, Wolfgang Beitz, Joe Bezdek, Bert Bras, Jonathon Cagan, Uichung Cho, Chin-Seng Chu, Don Clausing, Jim Coles, Ray Corvair, Michael Cusumano, Jack Dixon, John Elder, Steven Eppinger, Rolf Faste, Woodie Flowers, Mark Foohey, Chee-Seng Foong, Douglas Hart, John Hauser, Chester Hearn, Alberto Hernandez, Steve Hoover, Kos Ishii, Gerry Johnson, Nathan Kane, Paul Koeneman, Sridhar Kota, Bill Maddox, Spencer Magleby, David Masser, Ryan Ratliff, David Rosen, Bernard Roth, Warren Seering, Jami Shah, Sheri Sheppard, Alexander Slocum, George Stiny, David Thompson, Irem Turner, David Ullman, Bill Weldon, Daniel Whitney, Joseph Wieck, Doug Wilde, and Rick Zayed. We would like to thank the many persons, companies, and organizations that contributed case studies, important data, and funding that make the examples real world. These include A.T.&T. Corp., W E. Bassett Co., Design Edge Inc., Desktop Manufacturing Co., Digital Equipment Corporation, Eastman Kodak Co., Ford Motor Co., MIT Bernard Gordon - Curriculum Development Fund, June and Gene Gillis, General Electric Inc., International Business Machines Corp., Keurig Inc., Microsoft Corporation, NASA Jet Propulsion Laboratory, National Science Foundation, Robert Noyce, Pre Associates, Product Genesis Inc., Polaroid Corporation, Raychem Corp., Raytheon Corp., Texas Instruments Inc., Verein Deutches Ingineur, and the Xerox Corp. We would especially like to thank MIT's Bernard Cordon Curriculum Development Fund and to the NSF Center for Innovation in Product Development at MIT, which provided necessary funds to make this book possible. More importantly, the supportive, dynamic and perceptive environment of academic faculty, students, staff and industrial researchers at MIT's Center for Innovation in Product Development cannot be understated, they have made many insights possible. Warren Seering in particular is a great help; he cannot be sufficiently thanked for his vision, insight, advice, and outright help in working in product development. We would also like to thank the colleagues who reviewed early drafts of the book and provided constructive criticisms. A special group of early reviewers are the faculty of the United States Air Force Academy, Engineering Mechanics Department, including Col. Cary Fisher, Dr. Dan Jensen, Maj. John Wood, Capt. Michael Murphy, and Maj. Mark Nowak. We appreciate their assistance in implementing the material in their courses during Dr. Wood's sabbatical. They truly tested, twisted, shaped, and criticized the material at the most fundamental of levels. Many others have contributed to the organization and form of the book. In particular, the authors wish to thank Neal Blumhagen, who created the cover artwork and a number of hand drawings in the text. Ann Weeks, artist, Erik Zumalt, digital artist, Michael Young, media coordinator, and Sicily Dickenson, director of the UT Instructional Media Lab, contributed wonderfully to the numerous illustrations and photographs in the book. Finally, Laurie Wood contributed her creativity to a number of the illustrations. Kevin Otto Kristin Wood Excerpted from Product Design by Kevin Otto, Kristin Wood All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Table of Contents

Robert B. Stone
Forewordp. xxi
Prefacep. xxiii
Chapter 1 Journeys in Product Developmentp. 1
1.1 Chapter Roadmapp. 3
1.2 An Introduction to Product Designp. 3
Thoughts for the Reader and Student of Product Designp. 3
Product Development versus Designp. 5
Types of Design and Redesignp. 7
What is Engineering Design?p. 9
1.3 Modern Product Developmentp. 12
A Modern Product Development Processp. 13
A Reverse Engineering and Redesign Product Development Processp. 21
1.4 Examples of Product Development Processesp. 27
Systems: Xerox Corporationp. 27
Industrial Design: Design EDGE, Austin TX Product Design Firmp. 30
Rapid: Microsoft Corporationp. 32
Research Intensive: Raychem Corporationp. 35
Complex: Ford Motor Companyp. 38
Technical: Raytheon Corporationp. 40
1.5 Theories and Methodologies in Designp. 41
1.6 Summary and "Golden Nuggets"p. 48
Referencesp. 48
Chapter 2 Product Development Process Toolsp. 51
2.1 Chapter Roadmapp. 53
2.2 Product Development Teamsp. 54
The Basics of Teamsp. 55
Team Composition: Seeking Synergy, Unity, Competence, and Consensusp. 56
Strategies: Team Structuresp. 62
Team Building (Basic Activities)p. 65
Team Evaluationp. 71
Closing: Product Development Teamsp. 74
2.3 Product Development Planningp. 74
Planning Processp. 75
Basic Planning and Scheduling Toolsp. 77
2.4 Summary and "Golden Nuggets"p. 79
Referencesp. 81
Chapter 3 Scoping Product Developments: Technical and Business Concernsp. 83
3.1 Chapter Roadmapp. 85
3.2 Determining What to Developp. 86
S-Curvesp. 86
S-Curves and New Product Developmentp. 88
Comments on S-curves and Technology Forecastingp. 91
3.3 Basic Method: Mission Statement and Technical Questioningp. 93
Technical Questioningp. 93
Mission Statementsp. 94
Finger Nail Clipper: Clarification and Mission Statementp. 95
3.4 Advanced Method: Business Case Analysisp. 97
Harvard Business Case Methodology: Product Evolutionp. 98
Product Development Economic Analysisp. 99
3.5 Advanced Method: Design Driversp. 104
Design Driversp. 104
Example: Finger Nail Clipperp. 108
3.6 Summary and "Golden Nuggets"p. 110
Referencesp. 110
Chapter 4 Understanding Customer Needsp. 111
4.1 Chapter Roadmapp. 112
4.2 Customer Satisfactionp. 112
Voice of the Customerp. 112
Customer Populationsp. 115
Types of Customer Needsp. 116
Customer Need Modelsp. 117
4.3 Gathering Customer Needsp. 118
Need Gathering Methodsp. 118
Conducting Interviews: Like/Dislike Methodp. 120
Conducting Interviews: Articulated-Use Methodp. 123
Customer Interviews: Product Feel and Industrial Designp. 129
4.4 Organizing and Prioritizing Customer Needsp. 130
Grouping Interpreted Needsp. 130
Grouping the Needs--Affinity Diagram Methodp. 130
Determining Need Importancep. 133
Customer Use Patternsp. 141
Customer Needs Documentationp. 144
4.5 Summary and "Golden Nuggets"p. 145
Referencesp. 145
Chapter 5 Establishing Product Functionp. 147
5.1 Chapter Roadmapp. 148
5.2 Why Functional Decomposition?p. 148
Motivationp. 148
Function Modeling Basicsp. 151
Functions and Constraintsp. 152
5.3 Modeling Processp. 153
5.4 A Simple Approach: Function Treesp. 154
The FAST Methodp. 154
The Subtract and Operate Procedurep. 159
5.5 Establishing System Functionality: Creating a Function Structurep. 162
The Basics of Function Structures: Black Box and Definitionsp. 162
The Function Structure Modeling Processp. 167
Phase 1 Develop Process Descriptions as Activity Diagramsp. 167
Phase 2 Formulate Subfunctions Through Task Listingp. 168
Phase 3 Aggregate Subfunctions into a Refined Function Structurep. 174
Phase 4 Validate the Functional Decompositionp. 174
Phase 5 Establish and Identify Product Architecture and Assembliesp. 176
5.6 Augmentation: From Simple Function Trees to Complete Modelsp. 177
An Example of Hierarchical Function Structure Decompositionp. 179
Bringing Flows into the Functional Hierarchical Decompositionp. 180
5.7 Aggregation Revisited: Simplicity of Shooting Dartsp. 181
5.8 A Functional Common Basisp. 187
The Common Basisp. 188
Transforming Functional Modelsp. 189
Uses of a Common Basisp. 190
Aggregate Function Studyp. 191
5.9 Critique of Functional Modeling Methodsp. 192
5.10 Summary and "Golden Nuggets"p. 194
Referencesp. 194
Chapter 6 Product Teardown and Experimentationp. 197
6.1 Chapter Roadmapp. 198
6.2 Teardown Processp. 200
Overviewp. 200
Step 1. List the Design Issuesp. 201
Step 2. Prepare for Product Tear Downsp. 202
Step 3. Examine the Distribution and Installationp. 202
Step 4. Disassemble, Measure, and Analyze Data by Assembliesp. 203
Step 5. Form a Bill of Materialsp. 203
6.3 Teardown Methodsp. 204
Subtract and Operate Procedurep. 204
SOP Examplesp. 206
Force Flow (Energy Flow Field) Diagramsp. 212
Measurement and Experimentationp. 220
6.4 Post Teardown Reportingp. 234
Disassembly Plan and BOMp. 234
Exploded Views with Highlighted Featuresp. 236
Actual Product Function Structure (Network)p. 236
6.5 Applications of Product Teardownp. 238
Application: Slide-Out Auxiliary Visorp. 239
Case Study of an Automatic Iced Tea Makerp. 249
6.6 Summary and "Golden Nuggets"p. 256
Referencesp. 256
Chapter 7 Benchmarking and Establishing Engineering Specificationsp. 259
7.1 Chapter Roadmapp. 260
7.2 Background: Know Your Enemy to Know Yourselfp. 260
7.3 A Benchmarking Approachp. 262
Step 1 Form a List of Design Issuesp. 262
Step 2 Form a List of Competitive or Related Productsp. 263
Step 3 Conduct an Information Searchp. 263
Step 4 Teardown Multiple Products in Classp. 268
Step 5 Benchmark by Functionp. 268
Step 6 Establish Best in Class Competitors by Functionp. 268
Step 7 Plot Industry Trendsp. 269
Benchmarking Example: Coffee Millsp. 270
7.4 Support Tools for the Benchmarking Processp. 274
Indented Assembly Cost Analysisp. 274
Function--Form Diagramsp. 275
Trend Analysisp. 278
Proposal on Opportunities for Re-designp. 279
Thoughts on Benchmarking the Competitionp. 280
7.5 Setting Product Specificationsp. 283
Specification Processp. 284
Basic Method: The House of Qualityp. 289
Advanced Method: Value Analysisp. 297
7.6 Summary and "Golden Nuggets"p. 302
Referencesp. 302
Chapter 8 Product Portfolios and Portfolio Architecturep. 303
8.1 Chapter Roadmapp. 304
8.2 Product Portfolio Architecturep. 304
Backgroundp. 304
Portfolio Architecture Typesp. 306
8.3 Choosing an Architecture Typep. 315
Theoryp. 316
Market Basis for Architecture Decisionsp. 318
8.4 Platform Architecturep. 331
Negotiating a Modular Family Platformp. 332
Basic Method: Chartsp. 334
Advanced Method: Functional Architectingp. 339
Advanced Method: Optimization Selectionp. 345
8.5 Summary and "Golden Nuggets"p. 354
Referencesp. 355
Chapter 9 Architecturep. 357
9.1 Chapter Roadmapp. 358
9.2 Product Architecturesp. 359
Introductionp. 359
Architecture Typesp. 360
Architecture Examplesp. 361
9.3 Product Modularity: Backgroundp. 362
Types of Modularityp. 363
9.4 Modular Design: Basic Clustering Methodp. 370
Step 1 Create a Function Structure of the Productp. 370
Step 2 Cluster the Elements into Module Chunksp. 371
Step 3 Create a Rough Geometric Layout(s)p. 374
Step 4 Define Interactions and Detail Performance Characteristicsp. 376
9.5 Modular Design: An Advanced Functional Methodp. 378
Function Dependenciesp. 378
Module Heuristicsp. 379
Process: Application of the Module Heuristicsp. 391
Summaryp. 398
9.6 Architecture-Based Development Teamsp. 399
A Method of Forming Module Based Development Teamsp. 400
Application of Module-Based Development Teamsp. 401
Summary of the Development Team Methodp. 408
9.7 Summary and "Golden Nuggets"p. 408
Referencesp. 409
Chapter 10 Generating Conceptsp. 411
10.1 Chapter Roadmapp. 413
10.2 Concept Generation Processp. 414
10.3 Basic Methods: Information Gathering and Brainstormingp. 416
Information Gathering: Conventional Aidsp. 417
Traditional Brainstormingp. 419
Brain-Ballp. 424
C-Sketch/6-3-5 Methodp. 425
Idea Generators for Intuitive Techniquesp. 432
10.4 Advanced Methods: Directed Searchp. 433
Systematic Search with Physical Principlesp. 433
Systematic Search with Classifying Schemesp. 435
Theory of Inventive Problem Solvingp. 443
10.5 Morphological Analysisp. 454
Develop Concepts for Each Product Functionp. 455
10.6 Combining Solution Principles (Concept Variants)p. 456
Digression/Caution: Function Sharingp. 459
Product Application: Fingernail Clipperp. 460
Product Application: Bilge Water Removal Productp. 461
Product Application: Smart Spoon to Assist Persons with Disabilitiesp. 464
10.7 Summary and "Golden Nuggets"p. 475
Referencesp. 476
Chapter 11 Concept Selectionp. 477
11.1 Chapter Roadmapp. 478
11.2 Introductionp. 478
Factors that Determine Effective Decision Makingp. 479
Design Evaluationsp. 480
Information Qualityp. 480
11.3 Estimating Technical Feasibilityp. 482
Estimationp. 483
Example: Air Conditioning for an Electric Vehiclep. 484
Estimating Hintsp. 486
11.4 A Concept Selection Processp. 487
Forming Consensus on the Criteriap. 489
Forming Consensus on the Alternativesp. 491
Rankingp. 492
Assessmentp. 492
Attacking the Negativesp. 493
11.5 A Basic Method: Pugh Concept Selection Chartsp. 493
Establish the Criteria and Alternativesp. 494
Select a Datump. 494
Ranking and Assessmentp. 495
Alternative Rank Orderingp. 496
Attacking the Negativesp. 496
Iteration and Solutionp. 497
Example: Coffee Millp. 497
11.6 Advanced Discussion: Measurement Theoryp. 500
Set Structure of Evaluationp. 500
Ordinal Scalesp. 501
Interval Scalesp. 506
Ratio Scalesp. 511
Extensively Measurable Scalesp. 513
11.7 Advanced Method: Numerical Concept Scoringp. 513
Scoring with Interval Scalesp. 513
Selection Error Analysisp. 517
Concept Selection with Error Analysis: Design of a Cat Litter Box Productp. 527
11.8 A Critique of Design Evaluation Schemesp. 532
11.9 Chapter Summary and "Golden Nuggets"p. 533
Referencesp. 533
Chapter 12 Concept Embodimentp. 535
12.1 Chapter Roadmapp. 536
12.2 Overview and Contextp. 537
12.3 Basic Methods: Refining Geometry and Layoutp. 542
General Process of Product Embodimentp. 543
Embodiment Checklistp. 546
12.4 Advanced Methods: Systems Modelingp. 550
Systems Modelingp. 550
Mechanical Embodiment Principlesp. 555
FMEA Method: Linking Fault States to Systems Modelingp. 565
12.5 Case Study: Computer Monitor Stand for a Docking Stationp. 571
Summaryp. 595
12.6 Summary and "Golden Nuggets"p. 596
Referencesp. 600
Chapter 13 Modeling of Product Metricsp. 603
13.1 Chapter Roadmapp. 604
13.2 Introduction: Model Selection by Performance Specificationsp. 604
Model Preparation and Selection Methodp. 606
Product Application: Model Preparation and Selectionp. 607
13.3 Mathematical Modeling versus Physical Prototypingp. 610
Examplep. 610
13.4 Advanced Topic: What is a Product Model?p. 614
Informal Modelsp. 614
Formal Modelsp. 615
13.5 Constructing Product Models: basic Methodp. 622
A Basic Modeling Approachp. 623
A Product Application in Constructing Basic Models: Iced Tea Makerp. 632
13.6 Constructing Product Models: Advanced Methodp. 644
Approachp. 645
Methodp. 645
13.7 Product Models: Casesp. 648
Electric Wok Productp. 648
Handle Temperaturep. 654
Other Metrics to Integrate a Complete Modelp. 658
Comments on Design Model Validationp. 660
13.8 Summary and "Golden Nuggets"p. 661
Referencesp. 662
Chapter 14 Design for Manufacture and Assemblyp. 663
14.1 Chapter Roadmapp. 664
14.2 Overview and Motivationp. 665
14.3 Basic Method: Design Guidelinesp. 666
Design for Assemblyp. 667
Design for Piece Part Productionp. 675
14.4 Advanced Method: Manufacturing Cost Analysisp. 685
Cost Driver Modelingp. 686
Manufacturing Cost Analysisp. 690
14.5 Critique of Design for Assembly Methodsp. 709
14.6 Chapter Summary and Golden Nuggetsp. 716
Referencesp. 716
Chapter 15 Design for the Environmentp. 719
15.1 Chapter Roadmapp. 721
15.2 Why DFE?p. 722
15.3 Environmental Objectivesp. 722
Global Issuesp. 723
Regional and Local Issuesp. 724
15.4 Basic DFE Methods: Design Guidelinesp. 725
Application: Paper Carrier Designp. 725
15.5 Life Cycle Assessmentp. 733
Overviewp. 733
Basic Method: ATandT's Environmentally Responsible Product Assessmentp. 738
Weighted Sum Assessment Methodp. 744
Life Cycle Assessment Methodp. 752
15.6 Techniques to Reduce Environmental Impactp. 753
Design to Minimize Material Usagep. 754
Design for Disassemblyp. 756
Design for Recyclabilityp. 764
Design for Remanufacturingp. 767
Design for High-Impact Material Reductionp. 769
Design for Energy Efficiencyp. 771
Design to Regulations and Standardsp. 771
15.7 Chapter Summary and "Golden Nuggets"p. 777
Referencesp. 778
Chapter 16 Analytical and Numerical Model Solutionsp. 781
16.1 Chapter Roadmapp. 782
16.2 Overview and Strategyp. 783
Solution Definitionp. 786
Pareto Optimalityp. 787
16.3 Basic Method: Spreadsheet Searchp. 789
Product Application: Spreadsheet Search for a Toy Rocket Productp. 792
Summaryp. 800
16.4 Fundamental Concepts in Optimizationp. 801
Constraintsp. 801
Objective Functionsp. 803
Standard Null Formp. 803
16.5 Advanced Topic: A Discussion of Analytical Formulationsp. 805
Unconstrained Problemsp. 805
Lagrangiansp. 806
16.6 Practical Optimizationp. 811
Numerical Searchp. 812
Stopping Criteriap. 813
Sensitivity Analysisp. 814
Global Optimalityp. 815
Solution Method: Matlabp. 815
Solution Method: Spreadsheet Solversp. 817
16.7 Product Applicationsp. 822
Application: Redesign of a TOMY "Push-n-Go" Trainp. 822
Application: Electric Wok Productp. 828
16.8 Summary and "Golden Nuggets"p. 830
Referencesp. 831
Chapter 17 Physical Prototypesp. 833
17.1 Chapter Roadmapp. 834
17.2 Prototyping Essentialsp. 836
What Are Physical Models/Prototypesp. 838
17.3 Types of Prototypesp. 839
Prototypes Goalsp. 845
17.4 Uses of Prototypesp. 846
Mock-up Materials and Processesp. 848
Prototyping Processesp. 852
17.5 Rapid Prototyping Techniquesp. 854
Rapid Prototyping: A Historical Prespectivep. 856
Commercial Rapid Prototyping Processesp. 858
Choosing Rapid Prototyping for a Product?p. 864
17.6 Scale, Dimensional Analysis, and Similitudep. 866
Buckingham II Theorem and Scaled Testingp. 866
Buckle Design Examplep. 868
17.7 Basic Method: Physical Prototype Design and Planningp. 871
Guidelines for Prototype Designp. 872
Sample Prototype Applicationp. 873
17.8 Summary and "Golden Nuggets"p. 887
Referencesp. 887
Chapter 18 Physical Models and Experimentationp. 891
18.1 Chapter Roadmapp. 892
18.2 Design of Experimentsp. 893
Basics of Designed Experimentsp. 894
Basic Method: Two Factorial Experimentsp. 901
Extended Method: Interactionsp. 916
A Basic Product Application: Redesign of a Toy Solar Carp. 922
18.3 Design of Experiments: Reduced Tests and Fractional Experimentsp. 929
Full Factorial Inefficienciesp. 929
Orthogonalityp. 933
Base Design Methodp. 934
Higher Dimensions Fractional Factorial Designsp. 936
18.4 Statistical Analysis of Experimentsp. 938
Degrees of Freedomp. 938
Correlation Coefficientp. 939
Standard Error of the Residualp. 940
t-Testp. 940
ANOVA: F-ratio Testp. 942
Other Indicators: Residual Plotsp. 949
Summary: Advanced DOE Method for Product Testingp. 949
18.5 Product Applications of Physical Modeling and DOEp. 950
Product Application I: Nerf Missilestorm (Norrell, 1995)p. 950
Blender Panel Display Evaluationp. 959
Coffee Grinder Experimental Optimizationp. 965
18.5 Summary and "Golden Nuggets"p. 977
Referencesp. 977
Chapter 19 Physical Models and Experimentationp. 979
19.1 Chapter Roadmpap. 980
19.2 Quality Design Theoryp. 980
General Robust Design Modelp. 981
Robust Design Model Constructionp. 983
19.3 Basic Method: Taguchi's Methodp. 987
Noise Variable Matrixp. 987
Design Variable Matrixp. 989
Experimental Matrixp. 989
Signal to Noise Ratiosp. 991
Selection of a Target Designp. 994
Parameter Design and the Taguchi Philosophyp. 994
19.4 Advanced Analysis: Probability Theoryp. 1001
Sizing the Variationp. 1002
General Robust Design Problem Formulationp. 1004
19.5 Chapter Summary and "Golden Nuggets"p. 1008
Robust Design as a Design Philosophyp. 1008
Golden Nuggetsp. 1010
Referencesp. 1010
Appendix A Function Structure Definitionp. 1011
A.1 Flow Definitionsp. 1011
Materialp. 1012
Energyp. 1012
Signalp. 1016
A.2 Function Definitionsp. 1017
Channelp. 1017
Supportp. 1018
Connectp. 1018
Branchp. 1019
Providep. 1020
Control Magnitudep. 1020
Convertp. 1020
Signalp. 1021
A.3 Function Structures for Example Productsp. 1021
Appendix B DOE Tablesp. 1033
B.1 Base Design Tablesp. 1033
B.2 L-Array Tablesp. 1036
Appendix C TRIZ Relationship Tablep. 1039
Appendix D Eco-Indicator Environment Assessmentp. 1043
Indexp. 1051