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Cover image for Distributed multimedia : technologies, applications, and opportunities in the digital information industry : a guide for users and providers
Title:
Distributed multimedia : technologies, applications, and opportunities in the digital information industry : a guide for users and providers
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Publication Information:
Reading, Mass. : Addison-Wesley Pub, 1996
ISBN:
9780201765366
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30000004087825 TK5103.7 A395 1996 Open Access Book Book
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30000005176239 TK5103.7 A395 1996 Open Access Book Book
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30000004087833 TK5103.7 A395 1996 Open Access Book Book
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30000004087841 TK5103.7 A395 1996 Open Access Book Book
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Summary

Summary

With global communications systems rapidly converging into a single, interactive, digital network, the efficient, effective, and perhaps profitable conveyance of multimedia information to and from remote locations is now near at hand. How is this convergence building, who are the major players in it, and how will your own future as an information user or provider be affected? This book answers these questions. Authors Agnew and Kellerman, through their teaching, and through their work with IBMs Multimedia Business Unit, have been immersed for years in the development and direction of new information systems. Drawing on their first-hand experience, they describe here, for both technical and not-so-technical readers, the technologies that are making distributed multimedia both possible and affordable. They describe the principal applications and opportunities that have emerged from a combination of these technologies, as well as the associated challenges yet to be met. Through examples, case studies, and interviews with other experts, they illustrate what is both technically feasible and economically viable--what is likely to succeed, and what well may fail. The authors emphasis thro


Table of Contents

1 Framework
Interactivity
Media and Terminology
Text
Graphics
Images
Audio
Video
Smell, Taste, Touch
Media Sizes and Data Rates
Enhancing Television Sets, Computers, and Telephones
Enhancing Education, Work, and Entertainment
Compressing Images and Video
Compressing Audio
2 Delivery
Affordable High Capacity
Handling Audio and Video
Network Connections
Digital Transmission
Higher Bandwidth Connection
Circuit-switch Multiplexing
Frequency-division Multiplexing
Time-division Multiplexing
Fiber Deep in the Network
3 Servers
Manual Analog System
LAN Server System
Options for Function Splits and Processors
Hard Drives vs. CD-ROM's
Hard Drive Design Criteria
File System Design Criteria
Starlight Networks' Software
IBM's Software
Novell
Microsoft
Hewlett-Packard
IBM's Workstation Hardware and Software
Silicon Graphics
Digital Equipment Corporation
IBM's Minicomputer
IBM's Mainframe
NCube's Massively Parallel Hardware and Oracle's Video Server Software
4 End User Devices
End Users
Types of Devices
Hardware
Performance
Software Standards
Changing Environment
Faster Processors
Faster Computer Buses
High Color and True Color Displays
Mix Computer Displays and NTSC
High Definition Television
Higher-Function Telephones
Set-Top Boxes
Game Devices
Hand-held Devices
Standard Control Interfaces
Significant Alliances
5 Applications
Desk Top Video Conferences with Collaboration
Multimedia Store and Forward Mail
Consumer Edutainment, Infotainment, Sociotainment
Shopping and Advertising
Digital Libraries
Video-on-Demand
Educational and Health Applications
Hybrid Applications
6 Providers
Microware Systems Corporation
Macromedia, Inc
CompuServe
Scientific Atlanta
Ameritech
AT&T Network Systems
Broadband Technologies
Institute for Academic Technology
Institute for Learning Sciences
Interactive Multimedia Association
Digital Audio-Visual Council
Viacom
Microsoft Corporation
Spectra.Net Communications
Netscape
Form An Alliance
Reorganize and Integrate Vertically
Hire Needed Skills
Found a Start-Up
7 Trials
Economic, Marketing, and Technical Motives
Time Warner
Microsoft and TCI
Microsoft and SBC
US West
NYNEX
Bell Atlantic, Virginia
Bell Atlantic, New Jersey
IBM
GTE
Cable Modems
NYU Distance Learning
Sprint
World Wide Web
8 Skills
Surveys
Investigations
Education
Adoption Rates
Marketing High Technology Products
References
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