Cover image for Integrating technology for meaningful learning
Title:
Integrating technology for meaningful learning
Personal Author:
Edition:
4th ed.
Publication Information:
New York : Houghton Mifflin, 2004
Physical Description:
1 CD-ROM ; 12 cm + 1 user's guide
ISBN:
9780618305803
General Note:
Accompanies text with the same title : (LB1028.3 G72 2004)
Added Author:

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Summary

Summary

Integrating Technology for Meaningful Learningtakes a cognitive approach to technology, emphasizing meaningful learning for both teachers and students. It strikes a balance between practical applications and theoretical issues, so teachers concentrate on the connections between learning tasks and the mental activities of their students. The Fourth Edition expands its coverage of using the Internet as a communication and inquiry tool. Coverage of applications concentrates on readily available software, making the book is as useful as possible for classroom teachers. This edition gives increased attention to PowerPoint presentation software and digital video. The authors emphasize the importance of critical thinking skills for today's students, in light of the unregulated access to sources provided by the Internet.


Table of Contents

Note: Each chapter begins with an Orientation and concludes with a Summary
I A Teaching and Learning Framework for Integrating Technology in Classrooms
1 Key Themes and Issues for Using Technology in Your Classroom Uses of Technology: An Introduction to Key Themes Physics: Probes and Projects Knowing Nature: Technology as a Tool for the Personal Journey of Learning Themes of Technology Use in the Classroom Technology in Today's Classroom Technology and School Reform National Standards: Goals for Learning and Expectations for Technology Changing the Way Technology Is Used in Schools The Activity-Based Model of Technology Use
2 Meaningful Learning in an Information Age Cognitive Models of School Learning Fundamental Properties of Mental Activity Conceptual Models of School Learning From Theory to Practice: Teaching, Learning, and the Role of Technology Research About Learning with Technology
II Learning How to Integrate Technology with Your Teaching
3 Using Tools: Word Processors, Databases, Spreadsheets, and Data Probes Mark Grabe's Use of Computer Tools The Tools Approach Word Processing Spreadsheets Databases Data Collection Devices
4 Using Instructional Software and Multimedia for Content-Area Learning An Example of Learning from the Computer Computer-Based Instruction The Process of Instruction Categories of Instructional Software Multimedia and Hypermedia in the Delivery of Computer-Assisted Instruction Learning from Multimedia Instructional Resources Constructivism and Cooperative Learning with Instructional Software
5 The Internet as a Tool for Communication What Is the Internet? What Roles Can the Internet Play in Education? Learning by Communicating Facilitating Online Discussion
6 The Internet as a Tool for Inquiry A Classroom Example of an Authentic Inquiry Task The World Wide Web and Web Exploration Tools Locating Information on the Web: Browsing Versus Searching Categories of Web Resources Strategies for Using Primary Sources on the Web Evaluating Web Information Using the Web for Active Learning Conclusion: The Importance of Your Beliefs as a Teacher
7 Using Multimedia Tools Multimedia in a Ninth-Grade Classroom A System for Classifying Student Multimedia Projects Software Tools for Creating Multimedia Projects Multimedia Authoring Environments for Hypermedia
8 Learning to Work with Images, Sound, and Video The Case of the Missing Gerbil Tools for Creating and Manipulating Images Tools for Capturing Still Images Locating Image Sources Working with Video Clay Animation: Creating Video by Sequencing Images of Clay Characters Capturing and Storing Sounds for Multimedia Projects Learning with Sound and Graphics Tools
9 Learning from Student Projects: Knowledge as Design and the Design of Hypermedia Discovering the Painted Lady: A Second-Grade Adventure in Learning The Painted Lady Project and Meaningful Learning Principles of Hypermedia Design: The Process of Developing Software Student Cooperation: Fundamentals for Design Teams Hypercomposition Design Model The Teacher's Role in the Design Process Student Multimedia Projects
III Looking at Issues for the Present and Future
10 Responsible Use of Technology Equity of Educational Opportunity Copyright Law and Respect for Intellectual Property Protecting Students from Inappropriate Material and Experiences Teacher's Handy
Reference
Glossary
References Index