Cover image for Learning online with games, simulations, and virtual worlds : strategies for online instruction
Title:
Learning online with games, simulations, and virtual worlds : strategies for online instruction
Series:
Jossey-Bass guides to online teaching and learning
Publication Information:
San Francisco : Jossey-Bass, 2009
Physical Description:
x, 134 pages : illustrations ; 24 cm
ISBN:
9780470438343

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010283183 LB1029.S53 A43 2009 Open Access Book Book
Searching...

On Order

Summary

Summary

Jossey-Bass Guides to Online Teaching and Learning

Learning Online with Games, Simulations, and Virtual Worlds

Strategies for Online Instruction

Clark Aldrich

Learning Online with Games, Simulations, and Virtual Worlds

The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Praise for Learning Online with Games, Simulations, and Virtual Worlds

"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."
-- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University

"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."
-- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary

"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."
-- Rick Van Sant, professor of learning and technology, Ferris State University


Author Notes

Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.


Table of Contents

Prefacep. vii
The Authorp. x
Part I What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care?
1 Understanding Highly Interactive Virtual Environmentsp. 3
Do Highly Interactive Virtual Environments Work Better?p. 4
The "Why"p. 5
Clarifying What We Mean by Highly Interactive Virtual Environmentsp. 6
2 Embracing Interactivityp. 15
Interactivity Levels 0 through 6p. 16
Interactivity Levels and Leadership Modelsp. 19
3 Sims: A New Model of Contentp. 21
Simulation Elementsp. 22
Game Elementsp. 23
Pedagogical Elementsp. 25
Tasks and Levelsp. 27
Genres of Stand-Alone Simsp. 29
Four Concluding Thoughtsp. 37
4 Highly Interactive Content from the Students' and the Instructor's Perspectivep. 39
Different Culture, Different Rulesp. 39
Learning to Love Frustration and Anticipate Resolutionp. 40
When the Most Valuable Thing for a Coach to Do Is Nothingp. 42
part II Choosing and Using a Highly Interactive Virtual Environment
5 Identifying the Right Approach for the Right Needp. 47
Why Use Distance Learning Programs at All?p. 48
When to Use Highly Interactive Contentp. 49
Costs Associated with HIVEsp. 53
6 Doing the Prep Workp. 55
Connect with Other Interested Professionalsp. 55
Access the Contentp. 55
Infrastructure Selection Criteriap. 63
Content Selection Criteriap. 66
Self-Paced/Single Player, Asynchronous, or Synchronousp. 69
Trustp. 71
Might Virtual Worlds Be the Universal Interface to (Other) Sims?p. 71
7 Integrating and Pilotingp. 75
Technical Support for Studentsp. 75
Chunking Contentp. 76
Pilotingp. 81
Conclusion: The Need for Front Loadingp. 83
8 A Brief Example of a Simulation Deploymentp. 85
Peter Shea's Sim for Writingp. 85
Online versus Face to Facep. 87
Students as Real-Time Evaluators of Sims?p. 88
9 The Processes of Using a HIVE and the Role of Coachingp. 89
The Setupp. 89
On Ramp: From Real Life to Simulationp. 92
Teaching the Interfacep. 93
First Public Simulation Playp. 93
Putting Together Groups for Multiplayer or Team-Based Simsp. 95
Coaching during the Student Usep. 97
After Action Reviewsp. 99
Off Ramp: From Simulation Back to Real Lifep. 101
Into the Breachp. 102
10 Creating Evaluation Strategiesp. 103
Why Not Measure Experience with a Multiple-Choice Test?p. 103
Assessment Strategiesp. 105
Assessment Techniques for Grading Student Performancep. 107
Conclusionp. 111
Part III Other Considerations
7 Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Studentsp. 115
Building Support for HIVEsp. 116
What Does Success Look Like for You?p. 120
Epilogue: The New Attraction of Distance Learningp. 121
Referencesp. 123
Indexp. 125