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Cover image for HTML5 games : creating fun with HTML5, CSS3, and WebGL
Title:
HTML5 games : creating fun with HTML5, CSS3, and WebGL
Personal Author:
Publication Information:
Chichester, West Sussex, U.K. : John Wiley & Sons, c2012
Physical Description:
xv, 440 p. : ill. ; 24 cm.
ISBN:
9781119975083

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Library
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Call Number
Material Type
Item Category 1
Status
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30000010297670 QA76.76.C672 S45 2012 Open Access Book Book
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Summary

Summary

Discover new opportunities for building 2D and 3D games with HTML5

The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.

Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.


Author Notes

JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.


Table of Contents

Introductionp. 1
Part 1
Chapter 1 Gaming on the Webp. 7
Chapter 2 Taking the First Stepsp. 21
Chapter 3 Going Mobilep. 41
Part 2
Chapter 4 Building the Gamep. 81
Chapter 5 Delegating Tasks to Web Workersp. 103
Chapter 6 Creating Graphics with Canvasp. 123
Chapter 7 Creating the Game Displayp. 165
Chapter 8 Interacting with the Gamep. 195
Chapter 9 Animating Game Graphicsp. 225
Part 3
Chapter 10 Creating Audio for Gamesp. 269
Chapter 11 Creating 3D Graphics with WebGLp. 299
Part 4
Chapter 12 Local Storage and Cachingp. 361
Chapter 13 Going Online with WebSocketsp. 387
Chapter 14 Resourcesp. 407
Indexp. 427
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