Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010297670 | QA76.76.C672 S45 2012 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Discover new opportunities for building 2D and 3D games with HTML5
The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSocketsBy the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
Author Notes
JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.
Table of Contents
Introduction | p. 1 |
Part 1 | |
Chapter 1 Gaming on the Web | p. 7 |
Chapter 2 Taking the First Steps | p. 21 |
Chapter 3 Going Mobile | p. 41 |
Part 2 | |
Chapter 4 Building the Game | p. 81 |
Chapter 5 Delegating Tasks to Web Workers | p. 103 |
Chapter 6 Creating Graphics with Canvas | p. 123 |
Chapter 7 Creating the Game Display | p. 165 |
Chapter 8 Interacting with the Game | p. 195 |
Chapter 9 Animating Game Graphics | p. 225 |
Part 3 | |
Chapter 10 Creating Audio for Games | p. 269 |
Chapter 11 Creating 3D Graphics with WebGL | p. 299 |
Part 4 | |
Chapter 12 Local Storage and Caching | p. 361 |
Chapter 13 Going Online with WebSockets | p. 387 |
Chapter 14 Resources | p. 407 |
Index | p. 427 |