Cover image for Eye tracking in user experience design
Title:
Eye tracking in user experience design
Publication Information:
Amsterdam ; Boston : Elsevier, 2014
Physical Description:
xx, 374 pages : illustrations (mostly color) ; 24 cm.
ISBN:
9780124081383

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30000010343176 QA76.9.H85 E94 2014 Open Access Book Book
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Summary

Summary

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users.


Author Notes

Andrew J. Schall Vice President of User Experience SPARK Experience, Inc.
Jennifer Romano Bergstrom User Experience Research Leader Fors Marsh Group


Table of Contents

Acknowledgmentsp. xiii
About the Editorsp. xv
List of Contributorsp. xvii
Forewordp. xix
Section 1 Overview of Eye Tracking and Visual Search
Chapter 1 Introduction to Eye Trackingp. 3
What Is Eye Tracking?p. 3
How Eye Tracking Worksp. 3
What Eye Trackers Can and Cannot Tell Usp. 6
Locationp. 6
Durationp. 7
Movementp. 8
Eye Tracking Past and Presentp. 9
Medieval Torture Devices and Early Eye Trackersp. 9
Maturity of Eye Tracking into a User Experience Research Toolp. 11
Hardware Designed for Quick and Easy Data Capturep. 13
Participant Friendlyp. 14
Analysis Software Designed for User Experience Researchersp. 14
Eye Tracking Can Empower Your Design Teamp. 18
Gaining Insights from Eye Gazep. 20
See Where People Looked, Not Where They Think They Lookedp. 20
Determinig the Effectiveness of a Visual Hierarchyp. 20
Conclusionp. 25
Acknowledgmentsp. 25
Referencesp. 25
Chapter 2 Visual Searchp. 27
Introductionp. 27
How Do We Visually Search for Information on Web Pages?p. 28
What Does Visual Search Look Like?p. 30
Are There Different Types of Visual Search?p. 34
Visual Search Behavior of SERPsp. 35
Can Images of Faces Impact Our Search Behavior More Than Other Types of Images?p. 37
What is Banner Blindness, and Why is it Important?p. 38
The Road Ahead for Designing Visual Search Experiencesp. 42
Referencesp. 43
Section 2 Evaluating the User Experience
Chapter 3 Usability Testingp. 49
Introductionp. 49
Incorporating Eye Tracking in Usability Testingp. 51
Eye-Tracking Data Provides a Comprehensive Picture of Users' Experience and Can Help Inform the Designp. 55
Fixations and Saccadesp. 56
Areas of Interest (AOIs)p. 57
Gaze Opacity and Heat Mapsp. 61
Gaze Plotsp. 64
Communicating Usability Results More Effectively with Clientsp. 67
Eye Tracking Can Convince Clients to Make Design Changes to Improve Usabilityp. 68
Eye-Tracking Visuals Can Aid in the Effort for User-Centered Designp. 70
Considerations and Drawbacks with Eye Tracking in Usability Studiesp. 72
Timep. 72
Analysis Softwarep. 73
Think Aloud, Age, and Eye Trackingp. 75
Conclusionp. 77
Acknowledgmentsp. 78
Referencesp. 78
Chapter 4 Physiological Response Measurementssp. 81
Introductionp. 81
Dimensions of Physiological Response Measuresp. 83
Subjective versus Objectivep. 83
Real Time versus Delayedp. 85
Natural Context versus Artificial Labp. 87
Invasive versus Non-Ivasivep. 88
Practicality of Incorporating Biometricsp. 89
Physiological Response Measurement in UXp. 89
Pupil Dilationp. 89
Facial Emotion Recognitionp. 93
Skin Conductancep. 95
Neuroimaging: EEGp. 98
Measuring Valencep. 105
Conclusionp. 105
Acknowledgmentsp. 106
Referencesp. 106
Section 3 Eye Tracking for Specific Applications
Chapter 5 Forms and Surveysp. 111
Introductionp. 111
Forms and Surveys Have a Lot in Commonp. 112
Some Examples of What We Can Learn from Eye Tracking Forms and Surveysp. 114
People Read Pages with Question on Them Differently from Other Pagesp. 114
People Look for Buttons Near the Response Boxesp. 118
People Fill in Forms More Quickly if the Labels Are Neer the Fieldsp. 120
Users Get Confused about Whether They Are Supposed to Write Over Existing Textp. 122
Double-Banked Lists of Response Options Appear Shorterp. 126
When Eye Tracking of Forms and Surveys Works (and When it Does Not)p. 127
Gaze and Attention Are Differentp. 129
Slot-In Answers: Gaze and Attention Together Toward Questionsp. 131
Gathered Answers: Gaze and Attention Splitp. 131
Created Answers: Gaze Toward Questions, Attention Elsewherep. 132
Elsewherep. 132
Third-Party Answers: Gaze and Attention Elsewherep. 133
Conclusionp. 136
Acknowledgmentsp. 137
Referencesp. 137
Chapter 6 Information Architecture and Web Navigationp. 139
Introductionp. 139
Methods to Evaluate IAp. 139
Eye Tracking to Evaluate Navigation in Contextp. 141
Primary Navigationp. 142
Why Users Should Not Spend Much Time Looking at Navigationp. 143
Subnavigationp. 145
Breadcrumb Navigationp. 148
Contextual Navigationp. 149
Utility Navigationp. 151
Dynamic Menusp. 155
Visual Hierarchy and Groupingp. 157
Evaluating the Visual Hierarchy of Navigational Elementsp. 158
Measuring Navigation Usabilityp. 159
Conclusionp. 162
Referencesp. 162
Chapter 7 Web Contentp. 163
Hunting and Gathering: Information Foraging and Information Scentp. 163
How Many Words Do Users See?p. 164
What Words Do Users Look At?p. 165
See If Your Content Is Causing Confusionp. 166
How DO Users Read Online?p. 166
Reading versus Scanningp. 167
Standard Scanning Patternsp. 168
Vertical Attentionp. 169
Horizontal Attentionp. 170
The Chicken and The Eggp. 170
Mobile Contentp. 170
Writing for the Way We Readp. 171
The Leadp. 171
The Bodyp. 172
The Endingp. 172
Designing Effective Web Contentp. 172
Visual Hierarchyp. 173
White Spacep. 173
Front Loadingp. 174
Headings and Subheadingsp. 175
Paragraph Textp. 175
Justifying Textp. 176
Listsp. 177
Numeralsp. 178
Image Captionsp. 178
Fonts and Typographyp. 179
Colors, Contrast, and Emphasisp. 181
Conclusionp. 183
Referencesp. 183
Chapter 8 E-commerce Websitesp. 187
Introductionp. 187
Types of E-commerce Sitesp. 189
Measuring Interactionsp. 195
Commercep. 196
User Experiencep. 197
Conceptual Models for Designing, Analyzing, and Interpreting Eye Trackingp. 198
User Types and Modelsp. 203
Design of Eye-Tracking Studies for E-commercep. 204
Considerations Prior to Data Collectionp. 205
Approaches to Data Analysis of E-commerce Websitesp. 207
Visualizing the Results of an E-commerce Studyp. 209
So How Does This Help Me Sell Socks?p. 212
Conclusionp. 215
Referencesp. 216
Chapter 9 Social Mediap. 217
Introductionp. 217
Why User Experience Testing of Social Media Is Important for Brandsp. 218
Model of Visual Attentionp. 218
Facebookp. 221
Research Findingsp. 224
Making Elements Work for Their Place on the Pagep. 231
Content Hot Spots: Maximize Content Exposure Using Attractors, Directors, and Informersp. 232
Cover Crafting: Getting the Most Out of Cover Photosp. 237
Out with the Old In with the Timeline?p. 237
Summary for Facebookp. 240
Google +p. 241
Summary for Google+p. 243
You Tubep. 243
Summary for You Tubep. 245
Linkedinp. 245
Summary for Linkedinp. 247
The Future for Social Mediap. 248
Ten Things Every Community Manager Should Knowp. 249
1 Make Elements Work for Their Place on the Pagep. 249
2 Content Hot Spots-Maximize Content Exposure Using Attractorsp. 249
3 Get the Most Out of Cover Photosp. 249
4 Give the Fans What They Wantp. 250
5 Strategically Position Contentp. 250
6 Use Imagery to Highlight Key Informationp. 250
7 Use Imagery to Highlight Key Informationp. 250
8 Consider Page Structurep. 250
9 Personalize Elementsp. 250
10 Use Ads "Right"p. 251
Conclusionp. 251
Referencesp. 252
Chapter 10 Mobilep. 255
Introductionp. 255
What Can Eye Tracking Tell us About Mobile Design?p. 258
The Mobile User Experiencep. 258
Mobile Device Size Impacts the UXp. 259
Mobile Device Eye Tracking in Actionp. 263
Eye Tracking when Testing a Log-In Page on Mobile Appsp. 263
Eye Tracking the Core Features of a Mobile Appp. 264
Eye Tracking Mobile User Experiences across Multiple Devicesp. 269
Eye Tracking When Testing e-Readersp. 273
The Technology Behind Eye Tracking Mobile Device Usagep. 280
Setting Up a Mobile Eye-Tracking Studyp. 284
Analyzing Mobile Eye-Tracking Datap. 286
Conclusionp. 287
Referencesp. 288
Chapter 11 Gamingp. 291
Introductionp. 291
Two Roles of Eye Tracking in Video Gamesp. 292
Relevant Game Design Elements for UX Eye Tracking and Challengesp. 295
Menup. 295
Cutscenesp. 297
Overlaysp. 298
Gameplayp. 300
Common Eye-Tracking Research Questions and Analysis Techniques in Video Gamesp. 303
Defining the Research Questionsp. 303
Conclusionp. 308
Referencesp. 309
Section 4 Eye Tracking with Unique Populations
Chapter 12 Older Adultsp. 313
Introductionp. 313
Website Navigation and Search Behavior of Older Adultsp. 316
Conducting UX Research with Older Adultsp. 322
1 Include Large Groups of Older and Younger Participantsp. 323
2 Collect Demographic Datap. 323
3 Slow Downp. 324
Conclusionp. 324
Referencesp. 325
Chapter 13 Low Literacy Usersp. 331
Introductionp. 331
The Impact of Literacy on Web Usep. 332
The Value of Eye Tracking When Designing for Low Literacyp. 333
Conclusionp. 346
Referencesp. 346
Section 5 Conclusion
Chapter 14 The Future of Eye Tracking and User Experiencep. 351
Integrating Eye Tracking into User-Centered Design Methodologyp. 351
Continued Improvements to Eye-Tracking Technologyp. 353
The Future of the Eye-Tracking Technologyp. 355
Ubiquitous Eye Trackingp. 359
Taking the Next Stepp. 359
Referencesp. 360
Glossaryp. 361
Indexp. 367