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30000004985036 HD58.7 O735 2005 Open Access Book Book
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Summary

Summary

From modeling and simulation to games and entertainment

With contributions from leaders in systems and organizational modeling, behavioral and social sciences, computing and visualization, and gaming and entertainment, Organizational Simulation both articulates the grand vision of immersive environments and shows, in detail, how to realize it. This book offers unparalleled insight into the cutting edge of the field, since it was written by those who actually researched, designed, developed, deployed, marketed, sold, and critiqued today's best organizational simulations.

The coverage is divided into four sections:
* Introduction outlines the need for organizational simulation to support strategic thinking, design of unprecedented systems, and organizational learning, including the functionality and technology required to enable this support
* Behaviors covers the state of knowledge of individual, group, and team behaviors and performance, how performance can best be supported, how performance is affected by national differences, and how organizational performance can best be measured
* Modeling describes the latest approaches to modeling and simulating people, groups, teams, and organizations, as well as narrative contexts and organizational environments within which these entities act, drawing from a rich set of modeling methods and tools
* Simulations and Games illustrates a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying, and evaluating these systems, as well as the social implications for the associated communities that have emerged


Addressing all levels of organizational simulation architecture with theories and applications, and enabling technologies for each, Organizational Simulation offers students and professionals the premier reference and practical toolbox for this dynamic field.


Author Notes

WILLIAM B. ROUSE, PhD, is Executive Director of the Tennenbaum Institute at Georgia Tech and a professor in the College of Computing and the School of Industrial and Systems Engineering. Dr. Rouse has over thirty years of experience in the field of individual and organizational performance, decision support systems, and information systems. He has written hundreds of articles and book chapters, and has authored several Wiley books, including Essential Challenges of Strategic Management, and is a coeditor of Handbook of Systems Engineering and Management. He is a Fellow of IEEE, INFORMS, and HFES, as well as a member of the National Academy of Engineering.

KENNETH R. BOFF, PhD, is a Chief Scientist of the Human Effectiveness Directorate, Air Force Research Laboratory, headquartered at Wright-Patterson Air Force Base, in Dayton, Ohio. His research includes human engineering of complex systems, training, safety, protection, and deployment logistics. He has authored numerous articles and book chapters, and has edited several books. He is a founder and technical director of the Department of Defense Human System Information Analysis Center, and is a founding member and former chair of the DoD Reliance Human-Systems Interface Technology Panel.


Table of Contents

William B. Rouse and Kenneth R. BoffWilliam B. RouseStephen E. CrossDee H. Andrews and Herbert H. Bell and Robert N. ShearerEva Hudlicka and Greg ZachariasGary Klein and Paul J. Feltovich and Jeffrey M. Bradshaw and David D. WoodsEduardo Salas and Joseph W. Guthrie, Jr and Katherine A. Wilson-Donnelly and Heather A. Priest and C. Shawn BurkeHelen Altman Klein and Anna Pongonis McHughJean MacMillan and Frederick J. Diedrich and Elliot E. Entin and Daniel SerfatyLeon F. McGinnisJanet H. MurrayAnuj P. Shah and Amy R. PritchettAlexander H. LevisKathleen M. CarleyStephen E. Cross and Scott FouseIrfan Essa and Aaron BobickR. Bowen Loftin and Mikel D. Petty and Ryland C. Gaskins III and Frederic D. McKenzieRichard D. Lindheim and James H. KorrisMichael Zyda and Alex Mayberry and Jesse McCree and Margaret DavisRichard M. FujimotoJ.C. Herz
Forwardp. xxi
Prefacep. xxv
Contributorsp. xxvii
1 Introduction and Overviewp. 1
Scope of Organizational Simulationp. 2
Architecture of Organizational Simulationp. 3
Perspectives on Organizational Simulationp. 4
Workshop on Organizational Simulationp. 5
Enterprise Systemsp. 6
NASA Columbiap. 6
Command and Control - C2p. 6
Domestic Crisis - G8p. 7
Joint Urban Operations - JUOp. 7
Functionality and Technologyp. 7
Overview of Bookp. 8
Introductionp. 11
Behaviorsp. 12
Modelingp. 12
Simulations & Gamesp. 13
Conclusionsp. 14
Referencesp. 15
2 Strategic Thinking Via Organizational Simulationp. 17
Abstractp. 17
Introductionp. 17
Strategy Questionsp. 19
How can a new strategy best be deployed?p. 19
What are the organizational implications of a new strategy?p. 19
How will novel situations be addressed with this strategy?p. 20
What are the design implications of this strategy?p. 20
What are the work implications of a new organization?p. 21
How well will the organization perform in the environment?p. 21
Summaryp. 21
Enterprise Integrationp. 22
Context of Challengep. 22
Nature of Challengep. 22
Organizational Issuesp. 22
Phenomena to Stimulatep. 23
Types of Interaction Neededp. 23
Measure of OrgSim Successp. 23
Command & Controlp. 23
Contest of Challengep. 24
Nature of Challengep. 24
Organizational Issuesp. 24
Phenomena to Stimulatep. 25
Types of Interaction Neededp. 25
Measures of OrgSim Successp. 25
Joint Urban Operationsp. 25
Context of Challengep. 25
Nature of Challengep. 26
Organizational Issuesp. 26
Phenomena to Stimulatep. 26
Types of Interaction Neededp. 26
Measure of OrgSim Successp. 27
Functional Requirementsp. 27
Models of Interactionp. 27
View and Information Flowsp. 29
Tasks & Experiencesp. 29
User Supportp. 29
Methods & Toolsp. 29
Enabling Technologiesp. 30
Conclusionsp. 33
Referencesp. 34
3 Using Organizational Simulation to Develop Unprecedented Systemsp. 37
Abstractp. 37
Introductionp. 37
Illustrations of Unprecedented Systemsp. 39
Story 1 DARTp. 40
Story 2 Robotics-Agents-People - or RAP - Teamsp. 42
Role of Teams and Culture Changep. 43
Requirements For Organizational Simulationp. 46
Architecturep. 46
Processp. 48
Scenariosp. 50
Agentsp. 51
Measurementp. 51
Putting it all togetherp. 52
Summaryp. 52
Referencesp. 53
4 The Learning Organization and Organizational Simulationp. 55
Abstractp. 55
The Learning Organization Conceptp. 55
Organizational Simulationp. 57
The Literature of the Learning Organizationp. 57
Philosophy of an LOp. 57
Characteristic Activities of a Learning Organizationp. 58
The Five Disciplinesp. 59
Organizational Learning: Adaptive vs. Generativep. 60
Activities and Processes of Good Learning Organizationsp. 60
Examples of Organizations Striving to be Effective LO'sp. 61
U.S. Department of Defense & Terrorist Organizationsp. 61
U.S. Navy's Integrated Learning Environmentp. 63
Potential Benefits to a Learning Organization From Use of Organizational Simulationp. 65
Applications of OrgSim to the LOp. 65
Process Modelingp. 67
Organizational Culture Elementsp. 67
The Learning Management Maturity Modelp. 69
Sample "What If" Questionsp. 73
Conclusionp. 74
Challenges and Opportunitiesp. 74
Recommendationsp. 75
Referencesp. 76
5 Requirements and Approaches For Modeling Individuals Within Organizational Simulationsp. 79
Abstractp. 79
Introductionp. 79
Organizations Are Composed of Individualsp. 80
Individual Behavior is not "Nominal"p. 82
Approaches to Modeling Individuals within Organizationsp. 83
Related Research and Background Informationp. 85
Effects of Individual Differences on Decision Makingp. 85
Modeling the Individualp. 92
Requirements For Modeling the Individual Decision-Makerp. 96
Knowledge and Data Requirementsp. 98
Representational and Inferencing Requirements and Optionsp. 105
Examples Illustrating the Two Alternative Approachesp. 110
Modeling the Individual in Terms of a Cognitive Architecturep. 110
Modeling the Individual in Terms of a Profile Within a Social Networkp. 116
Integrating Individual Models Within Organizational Simulationsp. 122
Integrating Cognitive Architecture Models Within Organizational Simulationsp. 122
Integrating Profile-Based Social Network Models Within Organizational Simulationsp. 123
Summary and Conclusionsp. 124
Conclusionsp. 125
Challengesp. 126
Future Work and Research Agendap. 128
Referencesp. 128
6 Common Ground and Coordination in Joint Activityp. 139
Abstractp. 139
Introductionp. 139
Criteria For Joint Activityp. 142
Intention to Generate a Multi-Party Productp. 142
Interdependence of the Actions of the Partiesp. 145
Requirements For Effective Coordination in Joint Activityp. 145
Interpredictabilityp. 145
Common Groundp. 146
Directabilityp. 149
The Choreography of Joint Activityp. 149
Three-Part Phasesp. 150
Signalingp. 151
Coordination Devicesp. 153
The Joint Action Ladderp. 155
Coordination Costs in Choreographyp. 156
The Fundamental Common Ground Breakdownp. 157
The Logic of the Fundamental Common Ground Breakdownp. 157
Defections From the Basic Compactp. 164
Making Automation a Team Playerp. 164
The Basic Compactp. 166
Interpredictabilityp. 167
Goal Negotiationp. 171
Coordination Phasesp. 172
Attention Managementp. 173
Controlling the Costs of Coordinated Activityp. 175
Concluding Remarks About the Challengesp. 176
Summaryp. 177
Acknowledgementsp. 178
Referencesp. 178
7 Modeling Team Performance: The Basic Ingredients and Research Needsp. 185
Abstractp. 185
Introductionp. 185
What Do We Know About Teams and Team Performance?p. 186
What Is a Team?p. 186
What Is Teamwork?p. 187
What Is Team Performance?p. 187
What Is Team Performance Modeling?p. 188
A Framework For Modeling Team Performancep. 189
Individual Characteristicsp. 189
Team Characteristicsp. 193
Task Characteristicsp. 201
Work Structurep. 202
Modeling Toolsp. 205
Choosing Tools to Modelp. 207
Impacts of Modeling Team Performancep. 211
Human Systems Integrationp. 211
Scenario-Based Trainingp. 212
Decision Support Systemsp. 214
Prospectsp. 215
Conclusionsp. 216
Referencesp. 216
8 National Differences in Teamworkp. 229
Abstractp. 229
Introductionp. 229
Teamwork: Current Models and Limitationsp. 231
Current Modelsp. 231
Describing Applied Domains With Current Modelsp. 234
Summaryp. 239
National Differences and the Mechanisms of Teamsp. 240
Relationship-Achievementp. 242
Power Distancep. 242
Tolerance For Uncertaintyp. 244
Hypothetical - Concrete Reasoningp. 245
Casual Attributionp. 246
Contrasting - Synthesizingp. 247
The Promise of Organizational Simulationp. 248
Acknowledgementsp. 249
Referencesp. 249
9 How Well Did It Work? Measuring Organizational Performance in Simulation Environmentsp. 253
Abstractp. 253
The Challenge of Understanding Organizational Performancep. 254
Network Connectivity Enables New Organizational Structuresp. 255
Human-In-The-Loop Testing of Organizational Structuresp. 256
Models Provide a Framework For Empirical Testingp. 257
Organizational Modeling Approachp. 258
Communication Behavior as a Measure of Organizational Performancep. 259
Empirical Results: Model-Based Predictions of Communication Behaviorp. 261
Experiment 1 Can Organizational Structure Be Optimized for a Mission?p. 261
Experiment 2 Does the Benefit of Collaborative Planning Vary Under Alternative Organizational Structures?p. 263
Experiment 3 What Happens When the Structure of an Organization is Incongruent With Its Mission?p. 265
Conclusionsp. 269
Acknowledgementsp. 270
Referencesp. 270
10 Technical and Conceptual Challenges in Organizational Simulationp. 273
Abstractp. 273
Introductionp. 273
Discrete Event Simulationp. 274
Simulating Individual Circuitsp. 275
Simulating Discrete Event Logistics Systemsp. 276
Simulating Organizationsp. 279
Organizational Simulation Issuesp. 280
Warehousing as an Organization Typep. 281
Warehouse "Facts" Catalogp. 282
Organizing the Factsp. 282
The Structure of a Warehouse Meta-Modelp. 284
Organizing Conceptsp. 284
Meta-Model Component Resourcesp. 285
Meta-Model Components - Flow Processesp. 287
Meta-Model Components - Control Processp. 292
Meta-Modeling Issuesp. 295
Conclusionp. 296
Referencesp. 297
11 Narrative Abstraction For Organizational Simulationsp. 299
Abstractp. 299
Narrative and Sensemakingp. 299
Computational Simulation, Games, and Narrativep. 303
Abstraction in Narrative Formsp. 310
Exploiting Narrative Designs For Organizational Simulationp. 314
Referencesp. 318
12 Agent-Based Modeling and Simulation of Socio-Technical Systemsp. 323
Abstractp. 323
Introduction: Our "World Model"p. 323
Backgroundp. 324
Agent-Based Modeling and Simulationp. 324
Socio-Technical Systemsp. 326
Modeling Socio-Technical Systems as Agent-Based Systemsp. 328
Constructing Agent-Based Simulations of Socio-Technical Systemsp. 329
Agent Modelsp. 330
Environment Modelsp. 335
Putting It All Into a Computer Simulationp. 338
Duality Between Model Form and Software Architecturep. 339
Software Interface Standardsp. 342
Time Advance and Timing Agent Interactionsp. 343
Interacting With the Design Processp. 346
Example: The Reconfigurable Flight Simulator as an Agent-Based Simulation Architecturep. 349
RFS Architecturep. 349
Application of RFS to an Agent-Based Simulation of Air Trafficp. 351
Conclusionsp. 357
Acknowledgementsp. 359
Referencesp. 359
13 Executable Models of Decision Making Organizationsp. 369
Abstractp. 369
Introductionp. 369
The Decisionmaker Model and Organization Designp. 371
Generation of Organizational Architecturesp. 374
Modeling Cultural Attributesp. 378
The Colored Petri Net Model of the Decision Makerp. 380
Simulating Organizational Performancep. 382
Conclusionsp. 386
Referencesp. 387
14 Organizational Design and Assessment in Cyber-Spacep. 389
Abstractp. 389
The Nature of Organizationsp. 389
Organizations as Meta-Matricesp. 392
Illustrative Organizationsp. 395
Assessment and Designp. 399
What are the Key Measures of Vulnerability?p. 399
What are the Key Indicators of Performance and Adaptability?p. 404
Team Designp. 404
Team Dynamicsp. 408
Potential for Dynamic Measuresp. 410
OrgAheadp. 411
Constructp. 412
Challenges to Team Assessment and Design in Cyber-Spacep. 414
What Data Streams are Available?p. 415
What Are the Challenges?p. 416
Conclusionp. 419
Acknowledgmentp. 419
Referencesp. 420
15 Artificial Intelligence and Its Application to Organizational Simulationp. 425
Abstractp. 425
Introductionp. 425
AI Methodsp. 428
Searchp. 429
Knowledge Representationsp. 431
Planningp. 433
Intelligent Agentsp. 435
Applications of AI to OrgSimp. 441
Conclusionsp. 444
Referencesp. 444
16 Simulating Humansp. 447
Abstractp. 447
Introductionp. 448
Overview of Methods for Modeling Humansp. 449
Manual and user-Defined Modeling of Humansp. 450
Data-Driven Modeling of Humansp. 451
Generating New Human Models From Datap. 452
Modeling of Surface Meshp. 454
Rendering of Humansp. 455
Overview of Methods for Animating Humansp. 456
Key Frame-Driven Animationp. 457
Data-Driven Animationp. 459
Capturing Performancesp. 459
Using Captured Motionsp. 462
Physics-Driven Animationp. 463
Goal-Driven Animationp. 464
Concluding Remarksp. 466
Referencesp. 467
17 Modeling Crowd Behavior For Military Simulation Applicationsp. 471
Abstractp. 471
Introductionp. 472
Crowd Modeling Motivationp. 472
Crowd Modeling and Organizational Simulationp. 474
Crowd Modeling Study Overview and Methodologyp. 475
Crowd Simulation Requirements Analysisp. 476
Requirements Analysis Introductionp. 476
Requirements Analysis Processp. 478
Application Areas and Warfare Levelsp. 482
Crowd Modeling Requirements Examplesp. 485
Crowd Modeling Requirements Commentsp. 488
Requirements Analysis Findingsp. 490
Psychological and Computational Models of Crowd Behaviorp. 491
Survey Introductionp. 492
Psychological Research on Crowd Behaviorp. 492
Psychological and Computational Models of Crowd Behaviorp. 501
Realism of Crowd Cognition and Behavior Modelsp. 503
Survey Findingsp. 505
Crowd Simulation Design Studyp. 506
Design Study Introductionp. 507
Design Process and Goalsp. 507
Crowd Simulation Architecturep. 508
Implementation Experiments and Resultsp. 516
Design Study Findingsp. 525
Conclusionsp. 525
Summary of Findingsp. 525
Research and Development Requirementsp. 526
Expected Benefitsp. 527
Acknowledgmentsp. 528
Referencesp. 528
18 Application of Immersive Technology For Next Generation Simulationp. 537
Abstractp. 537
Introductionp. 537
Modeling Human Behaviorp. 538
Lessons From Stagecraftp. 539
A Hybrid Approachp. 539
The "Willing Collaborator"p. 541
Setting Limitsp. 542
Potential For Analysisp. 543
The "Good Borg"p. 543
Top-Down Vs. Bottom-Upp. 544
Bottom-Up at ICTp. 545
Lessons From the Marketplacep. 546
Virtual Humansp. 546
Beyond Photo-Realismp. 547
Sound's Good...p. 548
Case Study: Joint Fires & Effects Trainerp. 549
Conclusionp. 551
Referencesp. 551
19 From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulationp. 553
Abstractp. 553
Introductionp. 554
Where Did We Start?p. 554
Why Did We Start Thinking About Games?p. 555
What Does Game Development Cost?p. 556
The Tough Issue is Team Building and Maintenancep. 557
America's Army Development Pipelinep. 558
Positions and Dutiesp. 558
Core Game Componentsp. 560
Summaryp. 569
America's Army - A Case Historyp. 569
America's Army Pre-Release - August 2001p. 570
Version 1.0 Release - July 4, 2002p. 570
Version 1.0.1 Release - July 12, 2002p. 572
Version 1.1.1 Release - August 1, 2002p. 572
Version 1.2.0 Release - August 22, 2002p. 573
Version 1.2.1 Release - August 24, 2002p. 575
Map Pack Release - October 3, 2002p. 575
Version 1.3.0 Release - October 10, 2002p. 576
Version 1.4.0 Release - November 25, 2002p. 578
Version 1.5.0 Release - December 23, 2002p. 579
Version 1.6.0 Release - March 16, 2003p. 580
Version 1.7.0 Release - April 21, 2003p. 582
Electronic Entertainment Expo - May 2003p. 582
Version 1.9.0 Release - August 8, 2003p. 582
Version 2.0.0 Release - November 6, 2003p. 585
Version 2.0.0a Release - December 21, 2003p. 587
Summation - March 8, 2004p. 588
Lessons Learnedp. 588
Conclusionp. 589
Acknowledgmentsp. 589
Referencesp. 589
20 Distributed Simulation and the High Level Architecturep. 591
Abstractp. 591
Introductionp. 591
Historical Perspectivep. 593
The High Level Architecturep. 594
HLA Rulesp. 595
Object Modelsp. 596
The Interface Specificationp. 596
Time Managementp. 597
Conservative Time Managementp. 598
Optimistic Time Managementp. 601
Time Management in the HLAp. 603
Conclusionsp. 605
Acknowledgementsp. 606
Referencesp. 606
21 Harnessing the Hive: Innovation as a Distributed Function in The Online Game Communityp. 611
Abstractp. 611
Introductionp. 611
R&D Estuaries: Leveraging Community-Driven Designp. 612
Constructive Ecologies: Artifacts & Social Currencyp. 613
Beyond Collaboration: Group-To-Group Interactionp. 616
Persistence and Accretionp. 618
Conclusionp. 620
Referencesp. 621
Author Indexp. 623