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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010321874 | QA76.9 .A94 K57 2012 | Open Access Book | Book | Searching... |
Searching... | 30000010243220 | QA76.9 .A94 K57 2012 | Open Access Book | Book | Searching... |
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Summary
Summary
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers.
Author Notes
Gegory Kipper is a futurist, author, and strategic forecaster in, emerging technologies. Mr. Kipper has been the Keynote speaker at select industry events, a digital forensics instructor and a trusted advisor in both the government and commercial sectors. He has written multiple books in the fields of digital forensics and emerging technologies including investigator's Guide to Steganography, Wireless Crime and Forensic Investigation, Virtualization and Forensics.
Joseph Rampolla has been a law enforcement officer for 17 years, and is a nationally recognized speaker on the topics of cyber crime, augmented reality, virtual worlds. counterterrorism, cyberbullying and undercover Internet Relay Chat (IRC) investigation. Rampolla serves as a consultant for various organizations across the United States and presents for the National District Attorney's Association (NDAA) and Fox-Valley Technical College.
Table of Contents
Acknowledgments | p. xi |
About the Authors | p. xiii |
Foreword | p. xv |
Chapter 1 What is Augmented Reality? | p. 1 |
The Definition of Augmented Reality | p. 1 |
What AR is Not | p. 4 |
The Components of Augmented Reality | p. 4 |
Augmented Reality Platforms | p. 5 |
A Brief History of Augmented Reality | p. 7 |
Augmented Reality Today: 2012 | p. 14 |
Advertising | p. 14 |
Task Support | p. 14 |
Navigation | p. 15 |
Home and Industrial | p. 15 |
Art | p. 16 |
Sightseeing | p. 17 |
Entertainment and Games | p. 17 |
Social Networking | p. 19 |
Education | p. 19 |
Translation | p. 20 |
The Differences Between Augmented Reality, and Virtual Reality | p. 20 |
What is Virtual Reality? | p. 21 |
The Difference Between AR and QR Codes | p. 22 |
Challenges with AR | p. 23 |
Technical Challenges of Augmented Reality | p. 23 |
Social Challenges of Augmented Reality | p. 24 |
The Opportunities for Augmented Reality | p. 27 |
Summary | p. 27 |
Chapter 2 The Types of Augmented Reality | p. 29 |
How Augmented Reality Works | p. 29 |
AR Systems and Functionality | p. 30 |
AR Functions | p. 30 |
The Augmented Perception of Reality | p. 30 |
The Creation of an Artificial Environment | p. 30 |
The Basic Process of Augmenting Reality | p. 32 |
Augmented Reality Methods | p. 36 |
Pattern | p. 37 |
Outline | p. 37 |
Location | p. 38 |
Surface | p. 40 |
AR Display Technology | p. 41 |
Mobile Handheld Displays | p. 42 |
Video Spatial Displays and Spatial Augmented Reality | p. 42 |
Wearable Displays | p. 44 |
Interaction in AR Applications | p. 46 |
Tangible User Interface | p. 46 |
Collaborative AR Interface | p. 48 |
Hybrid AR Interface | p. 48 |
Multimodal AR Interfaces | p. 49 |
Summary | p. 50 |
Chapter 3 The Value of Augmented Reality | p. 51 |
The Next User Interface | p. 51 |
The Command Line Interface: The First Dimension | p. 51 |
The Graphical User Interface: The Second Dimension | p. 51 |
Augmented Reality: The Third Dimension | p. 53 |
Advancing Computer Interfaces | p. 54 |
The Uses of Augmented Reality | p. 58 |
Sports, Gaming, and Entertainment | p. 58 |
Sports | p. 59 |
Gaming | p. 59 |
AR and Virtual Worlds | p. 65 |
AR and Social Networking | p. 68 |
Movies | p. 71 |
Augmented Television | p. 74 |
Travel | p. 75 |
Education | p. 78 |
Augmented Reality Books | p. 79 |
Collaborative Learning | p. 80 |
Maintenance and Repair | p. 81 |
Augmented Manuals | p. 82 |
Medicine | p. 83 |
Business and Commerce | p. 87 |
Advertising, Public Relations, and Marketing | p. 88 |
Retail and Shopping | p. 91 |
Augmented Reality Windshields | p. 93 |
Summary | p. 95 |
Chapter 4 The Value of Augmented Reality: Public Safety, The Military, and The Law | p. 97 |
Public Safety, The Military, and The Law | p. 97 |
AR and Law Enforcement | p. 98 |
Drone Technology and AR | p. 99 |
Collaborative Crime Scene Investigation | p. 99 |
AR for Firefighters | p. 100 |
AR and The Military | p. 101 |
Information Dominance | p. 102 |
AR Satellite Finder | p. 104 |
AR Flight Tracker | p. 104 |
AR Ship Finder | p. 105 |
Augmented Reality and The Law | p. 106 |
Regulatory Requirements | p. 106 |
Negligence | p. 107 |
Copyright | p. 107 |
Privacy | p. 108 |
Discovery | p. 108 |
Summary | p. 109 |
Chapter 5 Innovators and Organizations | p. 111 |
Introduction | p. 111 |
Dr. Steven Feiner | p. 111 |
Ori Inbar | p. 115 |
Tish Shute | p. 117 |
Chris Grayson | p. 119 |
Helen Papagiannis | p. 121 |
Companies Specializing in AR | p. 123 |
Total Immersion | p. 123 |
Google X | p. 123 |
Gravity Jack | p. 124 |
ARToolkit | p. 125 |
Metaio | p. 126 |
Tunaio | p. 126 |
Layar | p. 126 |
AR Tools | p. 127 |
AR Blogs | p. 127 |
Summary | p. 128 |
Chapter 6 Visions of the Future | p. 129 |
Introduction | p. 129 |
The Fifth K-Wave | p. 129 |
The Big Trends | p. 130 |
Generation C: The Connected Generation | p. 130 |
The Evolving University | p. 131 |
Video Games: A Learning Tool | p. 133 |
Technical Trends | p. 134 |
The Internet of Things | p. 134 |
The Expanding Video Game Market | p. 135 |
Augmented Reality Enhancers | p. 136 |
Future Concepts for Augmented Reality | p. 137 |
AR Contact Lenses | p. 137 |
Biomimicry and Bionic Eyes | p. 138 |
Conclusions | p. 142 |
Glossary | p. 143 |
References | p. 151 |
Index | p. 155 |