Cover image for E-business and e-commerce : how to program
Title:
E-business and e-commerce : how to program
Personal Author:
Publication Information:
Upper Saddle River, N. J. : Prentice Hall, 2001
Physical Description:
1 compact disk ; 12 cm
ISBN:
9780130284198
General Note:
Accompanies text of the same title : (QA76.625 D45 2001)

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Summary

Summary

Learn how to build winning e-Business/e-Commerce solutions, start to finish! In this 1000 page book, Harvey and Paul Deitel -- best-selling authors of the How to Program Series -- apply their proven methodology and signature "live code" approach to teaching Web-based e-Business/e-Commerce development! These programming techniques are ripped from the latest headlines! You'll find nearly 100 case studies and real-life examples from the world's leading e-Business sites, plus hundreds of demonstrations and simulations covering every key component, from shopping carts to intelligent agents. Hundreds of expert tips offer invaluable insight into good programming practices, common errors to avoid, maximizing performance, testing, debugging, and more. Whether you're building from scratch or choosing a turnkey solution, the Deitels cover every element of a complete e-Business/e-Commerce system: Architecture, hardware, software, development tools, networking, consulting -- even the legal, social, and marketing issues you'll have to contend with! The accompanying CD-ROM contains all source code from the book, software from multiple vendors, plus links to hundreds of Web-based demos and developer's resources! There's never been a more powerful resource for today's e-Business developer -- or tomorrow's! For every Web developer and administrator.


Author Notes

DR. HARVEY M. DEITEL CEO of Deitel & Associates, Inc., has 40 years experience in the computing field including extensive industry and academic experience. He is one of the world''s leading computer science instructors and seminar presenters. Dr. Deitel earned B.S. and M.S. degrees from the Massachusetts Institute of Technology and a Ph.D. from Boston University. He worked on the pioneering virtual memory operating systems projects at IBM and MIT that developed techniques widely implemented today in systems like UNIX, Linux and Windows NT. He has 20 years of college teaching experience including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc. with Paul J. Deitel. He is author or co-author of several dozens of books and multimedia packages and is currently writing many more. With translations published in Japanese, Russian, Spanish, Elementary Chinese, Advanced Chinese, Korean, French, Portuguese, Dr. Deitel''s texts have earned international recognition. Dr. Deitel has delivered professional seminars internationally to major corporations, government organizations and various branches of the military.

PAUL J. DEITEL , Executive Vice President of Deitel & Associates, Inc., is a graduate of the Massachusetts Institute of Technology''s Sloan School of Management where he studied Information Technology. Through Deitel & Associates, Inc. he has delivered Java, C, C++, Internet and World Wide Web courses for industry clients including Compaq, Sun Microsystems, White Sands Missile Range, Rogue Wave Software, Computervision, Stratus, Fidelity, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Lucent Technologies, Adra Systems, Entergy, CableData Systems, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, IBM and many other organizations. He has lectured on C++ and Java for the Boston Chapter of the Association for Computing Machinery, and has taught satellite-based Java courses through a cooperative venture of Deitel & Associates, Inc., Prentice Hall and the Technology Education Network. He and his father, Dr. Harvey M. Deitel, are two of the world''s best-selling Computer Science authors.

TEM R. NIETO , Director of Product Development with Deitel & Associates, Inc., is a graduate of the Massachusetts Institute of Technology where he studied engineering and computing. Through Deitel & Associates, Inc. he has delivered courses for industry clients including Sun Microsystems, Digital, Compaq, EMC, Stratus, Fidelity, Art Technology, Progress Software, Toys "R" Us, Operational Support Facility of the National Oceanographic and Atmospheric Administration, Jet Propulsion Laboratory, Nynex, Motorola, Federal Reserve Bank of Chicago, Banyan, Schlumberger, University of Notre Dame, NASA, various military installations and many others. He has co-authored several books and multimedia packages with the Deitels and has contributed to virtually every Deitel & Associates, Inc. publication.

The Deitels are co-authors of the best-selling introductory college computer-science programming language textbooks, C How to Program: Third Edition, C++ How to Program: Third Edition, and Java How to Program: Third Edition. With Tem R. Nieto, they have co-authored Visual Basic 6 How to Program, Internet and World Wide Web How to Program and e-Business and e-Commerce How to Program . The Deitels are also co-authors of the C & C++ Multimedia Cyber Classroom: Third Edition Prentice Hall''s first multimedia-based textbook, and the Java 2 Multimedia Cyber Classroom: Third Edition . Tem Nieto joined them as a co-author on the Visual Basic 6 Multimedia Cyber Classroom (with Tem R. Nieto), the Internet and World Wide Web programming Multimedia Cyber Classroom and the e-Business and e-Commerce Programming Multimedia Cyber Classroom . The Deitels are also co-authors of The Complete C++ Training Course: Third Edition , The Complete Visual Basic 6 Training Course , (with Tem R. Nieto), The Complete Java 2 Training Course: Third Edition and The Complete Internet and World Wide Web Programming Training Course and The Complete e-Business and e-Commerce Programming Training Course (with Tem R. Nieto) these products each contain the corresponding How to Program Series textbook and the corresponding Multimedia Cyber Classroom .


Excerpts

Excerpts

Preface Live in fragments no longer. Only connect. Edward Morgan Forster Welcome to the exciting world of e-business and e-commerce. This book is by an old guy and two young guys. The old guy (HMD; Massachusetts Institute of Technology 1967) has been programming and/or teaching programming for 40 years. The two young guys (PJD; MIT 1991 and TRN; MIT 1992) have each been programming and/or teaching programming for 19 years. The old guy programs and teaches from experience; the young guys do so from an inexhaustible reserve of energy. The old guy wants clarity; the young guys want performance. The old guy seeks elegance and beauty; the young guys want results. We got together to produce a book we hope you will find informative, challenging and entertaining. E-business and e-commerce are evolving rapidly, if not explosively. This creates tremendous challenges for us as authors, for our publisher--Prentice Hall, for instructors, and for students and professional people. Why We Wrote e-Business and e-Commerce: How to Program Dr. Harvey M. Deitel taught introductory programming courses in universities for 20 years with an emphasis on developing clearly written, well-designed programs. Much of what is taught in these courses is the basic principles of programming with an emphasis on the effective use of data types, control structures, arrays and functionalization. Our experience has been that students handle the material in this book in about the same manner as they handle it in introductory Pascal or C courses. There is one noticeable difference though: students are highly motivated by the fact that they are learning three leading-edge scripting languages (JavaScript, VBScript and Perl) and a leading-edge programming paradigm (object-based programming) that will be immediately useful to them as they leave the university environment and head into a world of e-business and e-commerce in which the Internet and the World Wide Web have a massive new prominence. Our goal was clear: produce a textbook for introductory university-level courses in programming and business for students with little or no programming experience, yet offer the depth and the rigorous treatment of theory and practice demanded by traditional, upper-level programming and business courses in order to satisfy professionals' needs. To meet this goal, we produced a comprehensive book that patiently teaches the concepts behind a successful e-business as well as the principles of control structures, object-based programming and various markup languages (HTML, Dynamic HTML and XML) and scripting languages (JavaScript, VBScript and Perl). After mastering the material in this book, students will be well prepared to take advantage of the Internet and the Web as they take upper-level courses and venture into the rapidly changing business world. e-Business and e-Commerce How to Program is the seventh book in the Deitel/Prentice Hall How to Program series. It is distinguished by its focus on Web-based application development (emphasized in our server-side treatment) and using it to create effective online businesses. We have emphasized color throughout the book. The World Wide Web is a colorful, multimedia-intensive medium. It appeals to our visual and audio senses. Someday it may even appeal to our senses of touch, taste and smell as well! We suggested to our publisher, Prentice Hall, that they should publish this book in color. The use of color in this book is crucial to understanding and appreciating scores of the book's programs. From the start, the Web has been a color-intensive medium. We hope it helps you develop more appealing Web-based applications. Many books about the Web concentrate on developing attractive Web pages. We certainly discuss that subject intensely. But more important, the key focus of this book is really Web-based applications development focused on building e-businesses. Our audiences want to build real-world, industrial-strength, Web-based e-businesses. These audiences care about good looking Web pages. But they also care about client/server systems, databases, distributed computing, etc. In the world of business, success depends on both marketing and reliability. Many books about the Web are reference manuals with exhaustive listings of features. That is not our style. We concentrate on creating real applications. We provide the live-code examples on the CD accompanying this book so that you can run the applications and see and hear for yourself the multimedia outputs. One of the most exciting features of this text is an introduction to Macromedia's Flash--a cutting-edge multimedia technology for developing Web-based applications. It allows the user to develop interactive animated movies at a fraction of the size of traditional media file types. A Flash movie can be embedded into a Web site or run as a stand-alone program. You will learn how to make Flash movies with sound and interactive features that can be incorporated into your e-business Web sites. The Web is an artist's paradise. Your creativity is your only limitation, but the Web contains so many tools and mechanisms to leverage your abilities that even if you are not artistically inclined, you can still create stunning outputs. Our goal is to help you master these tools and mechanisms so that you can maximize your creativity and development capabilities. We are excited about the enormous range of possibilities the Internet and the Web offer. We performed extensive research for this book and located hundreds of Internet and Web resources (which we provide as live links on the CD-ROM that accompanies this book) to help you learn about building e-businesses. These links include general information, tutorials and demonstrations. Many of the demos are fun to try such as the E*TRADE investing game in which you can win cash prizes for participating in the demo. The resources also point you to lots of free stuff on the Internet. This book is appropriate for students and professional people who wish to start their own ebusinesses. Many of the Internet and Web resources we include point you to turnkey solutions (some for a fee and some free) for creating e-businesses. You will also be able to use the programming technologies presented here to create e-businesses yourself (you will also need to connect with a bank and use an industrial-strength database system). Please read the tour of the book in Chapter 1 to familiarize yourself with the technologies we present for building real e-business and e; commerce applications. We have worked hard to create hundreds of useful live-code examples to help you master Internet and Web programming quickly and effectively. All of the code examples are on the accompanying disk and are available for free download from our Web sites: www.deitel.com www.prenhall.com/deitel We cover in depth Microsoft's Dynamic HTML as a means of adding "dynamic content" to World-Wide-Web pages. Instead of creating Web pages with only text and static graphics, we use Dynamic HTML to make Web pages "come alive" with audios, videos, animations, interactivity and three-dimensional imaging. Dynamic HTML's features are precisely what businesses and organizations need to meet today's information processing requirements. Teaching Approach E-Business and e-Commerce How to Program contains a rich collection of examples, exercises, and projects drawn from many fields to provide the student with a chance to solve interesting real-world problems. The book concentrates on the principles of good software engineering and stresses program clarity. We avoid arcane terminology and syntax specifications in favor of teaching by example. The book is written by educators who spend most of their time writing about, and teaching, edge-of-the-practice programming topics in industry classrooms worldwide for Deitel & Associates, Inc. The text emphasizes good pedagogy. Live-Code Teaching Approach The book is loaded with hundreds of live-code examples. This is the focus of the way we teach and write about programming, and the focus of each of our multimedia Cyber Classrooms as well. Each new concept is presented in the context of a complete, working program immediately followed by one or more windows showing the program's input/output dialog. We call this style of teaching and writing our live-code approach. We use programming languages to teach programming languages. Reading these programs is much like entering and running them on a computer. E-Business and e-Commerce How to Program first explains cutting-edge technologies and business models that are changing the way commerce is conducted, then shows how to create ebusiness Web sites starting with HTML programming, then rapidly proceeding to programming in JavaScript, Microsoft's Dynamic HTML, VBScript, Perl and XML. Students really want to "cut to the chase." There is great stuff to be done in all these languages, so let's get right to it! Web programming is not trivial by any means, but it's fun and students can see immediate results. Students can get graphical, animated, multimedia-based, audio-intensive, database-intensive, network-based programs running quickly through "reusable components." They can implement impressive projects. They can be much more creative and productive in a one- or two-semester course than is possible in introductory courses taught in conventional programming languages such as C, C++, and even Visual Basic or Java. World Wide Web Access All of the code for e-Business and e-Commerce How to Program (and our other publications) is on the Internet free for download at the Deitel & Associates, Inc. Web site ( www.deitel.com ). Please download all the code then run each program as you read the text. Make changes to the code examples and immediately see the effects of those changes. It's a great way to learn programming. Note: You must respect the fact that this is copyrighted material. Feel free to use it as you study, but you may not republish any portion of it in any form without explicit permission from Prentice Hall and the authors. Objectives Each chapter begins with a statement of Objectives. This tells students what to expect and gives them an opportunity, after reading the chapter, to determine if they have met these objectives. It is a confidence builder and a source of positive reinforcement. Quotations The learning objectives are followed by quotations. Some are humorous, some are philosophical, and some offer interesting insights. Our students enjoy relating the quotations to the chapter material. Many of the quotations are worth a "second look" after you read each chapter. Outline The chapter Outline helps students approach the material in top-down fashion. This, too, helps students anticipate what is to come and set a comfortable and effective learning pace. 14120 Lines of Code in 258 Example Web Pages (with Program Outputs) We present features in the context of complete, working Web pages. This is the focus of our teaching and our writing. We call it our "live-code" approach. Each Web document is followed by the outputs produced when the document is rendered in a Web browser (We use Microsoft's Internet Explorer 5) and its scripts are executed. This enables students to confirm that the Web pages are rendered as expected. Reading the book carefully is much like entering and running these programs on a computer. The programs range from just a few lines of code to substantial examples with several hundred lines of code. Students should download all the code for the book from our Web site, and run each program while studying that program in the text. The Web documents are available on the CD accompanying this book and at www.deitel.com. 554 Illustrations/Figures An abundance of charts, line drawings and program outputs is included. The discussion of control structures, for example, features carefully drawn flowcharts. Note: We do not teach flowcharting as a program development tool, but we do use a brief, flowchart-oriented presentation to specify the precise operation of JavaScript's control structures. 355 Programming Tips We have included programming tips to help students focus on important aspects of program development. We highlight hundreds of these tips in the form of Good Programming Practices, Common Programming Errors, Testing and Debugging Tips, Performance Tips, Portability Tips, Software Engineering Observations and Look-and-Feel Observations. These tips and practices represent the best we have gleaned from a total of almost eight decades of programming and teaching experience. One of our students--a mathematics major--told us that she feels this approach is like the highlighting of axioms, theorems and corollaries in mathematics books; it provides a foundation on which to build good software. 83 Good Programming Practices Good Programming Practices are highlighted in the text. They call the students attention to techniques that help produce better programs. When we teach introductory courses to non-programmers, we state that the "buzzword" of each course is "clarity, " and we tell the students that we will highlight (in these Good Programming Practices) techniques for writing programs that are clearer, more understandable and more maintainable. 95 Common Programming Errors Students learning a language--especially in their first programming course--tend to make certain kinds of errors frequently. Focusing on these Common Programming Errors helps students avoid making the same errors. It also helps reduce long lines outside instructors' offices during office hours! 28 Performance Tips In our experience, teaching students to write clear and understandable programs is by far the most important goal for a first programming course. But students want to write the programs that run the fastest, use the least memory, require the smallest number of keystrokes, or dazzle in other nifty ways. Students really care about performance. They want to know what they can do to "turbo charge" their programs. So we have include Performance Tips to highlight opportunities for improving program performance. 23 Portability Tips Software development is a complex and expensive activity. Organizations that develop software must often produce versions customized to a variety of computers and operating systems. So there is a strong emphasis today on portability, i.e., on producing software that will run on a variety of computer systems with few, if any, changes. Achieving portability requires careful and cautious design. There are many pitfalls. We include numerous Portability Tips to help students write portable code. 79 Software Engineering Observations The Software Engineering Observations highlight techniques, architectural issues and design issues, etc. that affect the architecture and construction of software systems, especially large-scale systems. Much of what the student learns here will be useful in upper-level courses and in industry as the student begins to work with large, complex real-world systems. 29 Testing and Debugging Tips This "tip type " may be misnamed. When we first decided to incorporate Testing and Debugging Tips, we thought these tips would be suggestions for testing programs to expose bugs and suggestions for removing those hugs. In fact, most of these tips tend to be observations about capabilities and features that prevent bugs from getting into programs in the first place. 18 Look-and-Feel Observations We provide Look-and-Feel Observations to highlight graphical user interface (GUI) conventions. These observations help students design their own graphical user interfaces to conform with industry norms. Summary (1420 Summary bullets) Each chapter ends with additional pedagogical devices. We present a thorough, bullet-list-style Summary of the chapter. On average, there are 42 summary bullets per chapter. This helps the students review and reinforce key concepts. Terminology (2751 Terms) We include in a Terminology section an alphabetized list of the important terms defined in the chapter--again, further reinforcement. On average, there are 81 terms per chapter. 607 Self-Review Exercises and Answers (Count Includes Separate Parts) Extensive self-review exercises and answers are included for self-study. This gives the student a chance to build confidence with the material and prepare for the regular exercises. Students should attempt all the self-review exercises and check their answers. 658 Exercises (Solutions in Instructor's Manual; Count Includes Separate Parts) Each chapter concludes with a substantial set of exercises including simple recall of important terminology and concepts; writing individual statements; writing small portions of Web pages and scripts; writing complete Web pages and Web-based e-businesses; and writing major term projects. The large number of exercises across a wide variety of areas enables instructors to tailor their courses to the unique needs of their audiences and to vary course assignments each semester. Instructors can use these exercises to form homework assignments, short quizzes and major examinations. The solutions for most of the exercises are included in the Instructor's Manual and on the disks available only to instructors through their Prentice-Hall representatives. NOTE: Please do not write to us requesting the instructor's manual. Distribution of this publication is strictly limited to college professors teaching from the book. Instructors may obtain the solutions manual only from their regular Prentice Hall representatives. We regret that we cannot provide the solutions to professionals. Solutions to approximately half of the exercises are included on the e-Business and e-Commerce Programming Multimedia Cyber Classroom CD (available in bookstores and computer stores; please see the last few pages of this book or visit our Web site at www.deitel.com for ordering instructions). Approximately 6000 Index Entries (with approximately 8100 Page References) We have included an extensive Index at the back of the book. This helps the student find any term or concept by keyword. The Index is useful to people reading the book for the first time and is especially useful to practicing programmers who use the book as a reference. The terms in the Terminology sections generally appear in the Index (along with many more index items from each chapter). Students can use the Index in conjunction with the Terminology sections to be sure they have covered the key material of each chapter. "Double Indexing" of All Live-Code Examples and Exercises e-Business and e-Commerce How to Program has 258 live-code examples and 658 exercises (including parts). Many of the exercises are challenging problems or projects requiring substantial effort. We have "double indexed" each of the live-code examples and most of the more challenging projects. For every source-code program in the book, we took the figure caption and indexed it both alphabetically and as a subindex item under "Examples." This makes it easier to find examples using particular features. The more substantial exercises are indexed both alphabetically and as subindex items under "Exercises." Bibliography An extensive bibliography of books, articles and online documentation is included to encourage further reading. Software Included with e-Business and e-Commerce How to Program The CD-ROM at the end of this book contains a variety of software, including Microsoft Internet Explorer 5, Ultimate Paint, the W3C Amaya 3.1 Web browser, AspTear 1.0, Microsoft Agent, CUESoft EXml Editor and Jumbo Browser v0. L The CD also contains the book's code examples and an HTML Web page with links to the Deitel & Associates, Inc. y Web site, the Prentice Hall Web site and the many Web sites listed in the Web resources 'sections of the chapters. If you have access to the Internet, the Web page on the CD can be loaded into your World Wide Web browser to give you quick access to all the resources. If you have any questions about using this software, please read the introductory documentation on the CD-ROM. Additional information is available at our Web site: www.deitel.com. We do not provide technical support for the software application programs. However, if you have any technical questions about the installation of the CD, please email media.support@pearsoned.com. They will respond promptly. e-Business and e-Commerce Programming Multimedia Cyber Classroom and The Complete e-Business and e-Commerce Programming Training Course We have prepared an optional interactive, CD-ROM-based, software version of e-Business arid eCommerce How to Program called the e-Business and e-Commerce Programming Multimedia Cyber Classroom. It is loaded with features for learning and reference. The Cyber Classroom is wrapped with the textbook at a discount in The Complete e-Business and e-Commerce Programming Training Course. If you already have the book and would like to purchase the eBusiness and e-Commerce Programming Multimedia Cyber Classroom separately, please call 1-800-811-0912 and ask for ISBN# 0130895407. The CD has an introduction with the authors overviewing the Cyber Classroom's features. The 258 live-code example Web documents in the textbook truly "come alive" in the Cyber Classroom. If you are viewing a document and want to execute it, simply click on the lightning bolt icon and the document will be loaded into a Web browser and rendered. You will immediately see--and hear for the audio-based multimedia Web pages--the program's outputs. If you want to modify a document and see and hear the effects of your changes, simply click the floppy-disk icon that causes the source code to be "lifted off' the CD and "dropped into" one of your own directories so that you can edit the document and try out your new version. Click the speaker icon for an audio that talks about the document and "walks you through" the code. The Cyber Classroom also provides navigational aids including extensive hyperlinking. The Cyber Classroom remembers in a "history list" recent sections you have visited and allows you to move forward or backward in that history list. The thousands of index entries are hyperlinked to their text occurrences. You can key in a term using the "find" feature and the Cyber Classroom will locate occurrences of that term throughout the text. The Table of Contents entries are "hot," so clicking a chapter name takes you to that chapter. Students like the hundreds of solved problems from the textbook that are included with the Cyber Classroom. Studying and running these extra programs is a nice way for students to enhance their learning experience. Students and professional users of our Cyber Classrooms tell us they like the interactivity and that the Cyber Classroom is an effective reference because of the extensive hyperlinking and other navigational features. We recently had an e-mail from a person who said that he lives "in the boonies" and cannot take a live course at a university, so the Cyber Classroom was a good solution to his educational needs. Professors tell us that their students enjoy using the Cyber Classroom, spend more time on the course and master more of the material than in textbook-only courses. Also, the Cyber Classroom helps shrink lines outside professors' offices during office hours. We have also published the C++ Multimedia Cyber Classroom (3/e), the Visual Basic 6 Multimedia Cyber Classroom, the Java 2 Multimedia Cyber Classroom 3/e and theInternet and World Wide Web Programming Multimedia Cyber Classroom. Excerpted from E-Business and E-Commerce How to Program by Harvey M. Deitel, Paul J. Deitel, Tem R. Nieto All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Table of Contents

Prefacep. xxxiii
1 Introduction to Computers, the Internet and the Webp. 1
1.1 Introductionp. 2
1.2 The Future of Computingp. 3
1.3 e-Business and e-Commercep. 4
1.4 What is a Computer?p. 7
1.5 Types of Programming Languagesp. 8
1.6 Other High-Level Languagesp. 9
1.7 Structured Programmingp. 10
1.8 History of the Internetp. 10
1.9 Personal Computing, Distributed Computing and Client/Server Computingp. 11
1.10 History of the World Wide Webp. 12
1.11 Hardware Trendsp. 13
1.12 The Key Software Trend: Object Technologyp. 13
1.13 JavaScript: Object-Based Scripting for the Webp. 15
1.14 Browser Portabilityp. 17
1.15 Evolution of the How to Program Series: C and C++p. 17
1.16 Java and Java How to Programp. 19
1.17 Internet and World Wide Web How to Programp. 20
1.18 e-Business and e-Commerce How to Programp. 21
1.19 Dynamic HTMLp. 21
1.20 A Tour of the Bookp. 22
1.21 Internet and World Wide Web Resourcesp. 35
2 Introduction to Internet Explorer 5 and the World Wide Webp. 39
2.1 Introductionp. 40
2.2 Connecting to the Internetp. 40
2.3 Features of Internet Explorer 5p. 42
2.4 Searching the Internetp. 46
2.5 Online Help and Tutorialsp. 47
2.6 Keeping Track of Your Favorite Sitesp. 48
2.7 FTP (File Transfer Protocol)p. 49
2.8 Outlook Express and Electronic Mailp. 50
2.9 Outlook Express and Newsgroupsp. 55
2.10 Using FrontPage Express to Create Web Pagesp. 57
2.11 NetMeeting and Chatp. 57
2.12 Controlling the Detailsp. 61
2.13 Plug-insp. 62
2.14 Internet and World Wide Web Resourcesp. 63
3 e-Business Modelsp. 70
3.1 Introductionp. 71
3.2 Storefront Modelp. 72
3.3 Auction Modelp. 75
3.4 Portal Modelp. 78
3.5 Dynamic Pricing Modelsp. 81
3.6 B2B Exchangesp. 86
3.7 B2B Service Providersp. 87
3.8 Online Trading and Lending Modelsp. 87
3.9 Getting a Loan Onlinep. 89
3.10 Recruiting on the Webp. 89
3.11 Online News Servicesp. 91
3.12 Online Travel Servicesp. 91
3.13 Online Entertainmentp. 92
3.14 Online Automotive Sitesp. 93
3.15 Energy Onlinep. 94
3.16 Selling Brainpowerp. 94
3.17 Online Art Dealersp. 94
3.18 E-Learningp. 95
3.19 Click-and-Mortar Businessesp. 96
4 Internet Marketingp. 103
4.1 Introductionp. 104
4.2 Choosing a Domain Namep. 105
4.3 Internet Marketing Researchp. 105
4.4 Web Designp. 106
4.5 E-Mail Marketingp. 106
4.6 Promotionsp. 107
4.7 E-Business Advertisingp. 108
4.8 Webcasting and Interactive Advertisingp. 111
4.9 E-Business Public Relationsp. 112
4.10 Customer Relationship Management (CRM)p. 113
4.11 Business-to-Business Marketing on the Webp. 117
4.12 Search Enginesp. 117
4.13 Partnershipsp. 119
4.14 Marketing to the Worldp. 123
4.15 Internet and World Wide Web Resourcesp. 123
5 Online Monetary Transactionsp. 135
5.1 Introductionp. 136
5.2 Credit-Card Transactionsp. 136
5.3 E-Walletsp. 138
5.4 Alternate Consumer Payment Optionsp. 139
5.5 Digital Currencyp. 140
5.6 Peer-To-Peer Paymentsp. 140
5.7 Smart Cardsp. 141
5.8 Micropaymentsp. 142
5.9 Business-to-Business (B2B) Transactionsp. 144
5.10 E-Billingp. 146
5.11 Online Bankingp. 149
5.12 Internet and World Wide Web Resourcesp. 150
6 Legal, Ethical and Social Issues; Internet Taxationp. 161
6.1 Introductionp. 162
6.2 Legal Issues: Privacy on the Internetp. 163
6.3 Legal Issues: Other Areas of Concernp. 170
6.4 Social Issues: Online Communitiesp. 180
6.5 Global Issuesp. 182
6.6 Internet Taxationp. 183
6.7 Internet and World Wide Web Resourcesp. 185
7 Computer and Network Securityp. 197
7.1 Introductionp. 198
7.2 Ancient Ciphers to Modern Cryptosystemsp. 199
7.3 Secret-key Cryptographyp. 200
7.4 Public Key Cryptographyp. 202
7.5 Key Agreement Protocolsp. 204
7.6 Key Managementp. 204
7.7 Digital Signaturesp. 205
7.8 Public Key Infrastructure, Certificates and Certification Authoritiesp. 206
7.9 Cryptanalysisp. 208
7.10 Security Protocolsp. 209
7.11 Security Attacksp. 211
7.12 Network Securityp. 215
7.13 Steganographyp. 216
7.14 Internet and World Wide Web Resourcesp. 217
8 Hardware, Software and Communicationsp. 233
8.1 Introductionp. 234
8.2 Structure of the Internetp. 235
8.3 Hardwarep. 235
8.4 Connecting to the Internetp. 237
8.5 Softwarep. 242
8.6 Building a Web Sitep. 245
8.7 E-Commerce Consultingp. 249
8.8 Internet and World Wide Web Resourcesp. 250
9 Introduction to HyperText Markup Language 4 (HTML 4)p. 259
9.1 Introductionp. 260
9.2 Markup Languagesp. 260
9.3 Editing HTMLp. 261
9.4 Common Tagsp. 262
9.5 Headersp. 264
9.6 Text Stylingp. 265
9.7 Linkingp. 267
9.8 Imagesp. 270
9.9 Formatting Text With [FONT]p. 274
9.10 Special Characters, Horizontal Rules and More Line Breaksp. 276
9.11 Internet and WWW Resourcesp. 279
10 Intermediate HTML 4p. 284
10.1 Introductionp. 285
10.2 Unordered Listsp. 285
10.3 Nested and Ordered Listsp. 287
10.4 Basic HTML Tablesp. 291
10.5 Intermediate HTML Tables and Formattingp. 293
10.6 Basic HTML Formsp. 297
10.7 More Complex HTML Formsp. 300
10.8 Internal Linkingp. 306
10.9 Creating and Using Image Mapsp. 309
10.10 [META] Tagsp. 311
10.11 [FRAMESET] Tagp. 313
10.12 Nested [FRAMESET] Tagsp. 315
10.13 Internet and WWW Resourcesp. 317
11 Ultimate Paintp. 324
11.1 Introductionp. 325
11.2 Image Basicsp. 325
11.3 File Formats: GIF or JPEG?p. 329
11.4 Tool Palettep. 331
11.5 Brushesp. 333
11.6 Effectsp. 334
11.7 Internet and World Wide Web Resourcesp. 337
12 Microsoft FrontPage Expressp. 342
12.1 Introductionp. 343
12.2 Microsoft FrontPage Expressp. 343
12.3 Text Stylesp. 346
12.4 Images and Linksp. 349
12.5 Symbols and Linesp. 351
12.6 Tablesp. 352
12.7 Formsp. 355
12.8 Marquees and Scriptsp. 357
13 JavaScript/JScript: Introduction to Scriptingp. 363
13.1 Introductionp. 364
13.2 A Simple Program: Printing a Line of Text in a Web Pagep. 364
13.3 Another JavaScript Program: Adding Integersp. 372
13.4 Memory Conceptsp. 378
13.5 Arithmeticp. 379
13.6 Decision Making: Equality and Relational Operatorsp. 383
13.7 JavaScript Internet and World Wide Web Resourcesp. 389
14 JavaScript/JScript: Control Structures Ip. 398
14.1 Introductionp. 399
14.2 Algorithmsp. 399
14.3 Pseudocodep. 400
14.4 Control Structuresp. 400
14.5 The if Selection Structurep. 403
14.6 The if/else Selection Structurep. 404
14.7 The while Repetition Structurep. 409
14.8 Formulating Algorithms: Case Study 1 (Counter-Controlled Repetition)p. 410
14.9 Formulating Algorithms with Top-Down, Stepwise Refinement: Case Study 2 (Sentinel-Controlled Repetition)p. 416
14.10 Formulating Algorithms with Top-Down, Stepwise Refinement: Case Study 3 (Nested Control Structures)p. 422
14.11 Assignment Operatorsp. 429
14.12 Increment and Decrement Operatorsp. 430
14.13 A Note on Data Typesp. 433
14.14 JavaScript Internet and World Wide Web Resourcesp. 434
15 JavaScript/JScript: Control Structures IIp. 444
15.1 Introductionp. 445
15.2 Essentials of Counter-Controlled Repetitionp. 445
15.3 The for Repetition Structurep. 448
15.4 Examples Using the for Structurep. 452
15.5 The switch Multiple-Selection Structurep. 457
15.6 The do/while Repetition Structurep. 462
15.7 The break and continue Statementsp. 464
15.8 The Labeled break and continue Statementsp. 466
15.9 Logical Operatorsp. 469
15.10 Structured Programming Summaryp. 473
16 JavaScript/JScript: Functionsp. 486
16.1 Introductionp. 487
16.2 Program Modules in JavaScriptp. 487
16.3 Programmer-Defined Functionsp. 489
16.4 Function Definitionsp. 489
16.5 Random Number Generationp. 495
16.6 Example: A Game of Chancep. 500
16.7 Duration of Identifiersp. 508
16.8 Scope Rulesp. 509
16.9 JavaScript Global Functionsp. 511
17 JavaScript/JScript: Arraysp. 523
17.1 Introductionp. 524
17.2 Arraysp. 524
17.3 Declaring and Allocating Arraysp. 526
17.4 Examples Using Arraysp. 527
17.5 References and Reference Parametersp. 534
17.6 Passing Arrays to Functionsp. 535
17.7 Sorting Arraysp. 538
17.8 Searching Arrays: Linear Searchp. 540
17.9 Multiple-Subscripted Arraysp. 542
18 JavaScript/JScript: Objectsp. 554
18.1 Introductionp. 555
18.2 Thinking About Objectsp. 555
18.3 Math Objectp. 557
18.4 String Objectp. 559
18.5 Date Objectp. 572
18.6 Boolean and Number Objectsp. 577
19 Dynamic HTML: Cascading Style Sheets (CSS)p. 589
19.1 Introductionp. 590
19.2 Inline Stylesp. 590
19.3 Creating Style Sheets with the STYLE Elementp. 591
19.4 Conflicting Stylesp. 594
19.5 Linking External Style Sheetsp. 597
19.6 Positioning Elementsp. 599
19.7 Backgroundsp. 602
19.8 Element Dimensionsp. 604
19.9 Text Flow and the Box Modelp. 606
19.10 User Style Sheetsp. 612
19.11 Internet and World Wide Web Resourcesp. 614
20 Dynamic HTML: Object Model and Collectionsp. 619
20.1 Introductionp. 620
20.2 Object Referencingp. 620
20.3 Collections all and childrenp. 622
20.4 Dynamic Stylesp. 626
20.5 Dynamic Positioningp. 629
20.6 Using the frames Collectionp. 631
20.7 navigator Objectp. 633
20.8 Summary of the DHTML Object Modelp. 634
21 Dynamic HTML: Event Modelp. 641
21.1 Introductionp. 642
21.2 Event ONCLICKp. 642
21.3 Event ONLOADp. 644
21.4 Error Handling with ONERRORp. 646
21.5 Tracking the Mouse with Event ONMOUSEMOVEp. 648
21.6 Rollovers with ONMOUSEOVER and ONMOUSEOUTp. 650
21.7 Form Processing with ONFOCUS and ONBLURp. 653
21.8 More Form Processing with ONSUBMIT and ONRESETp. 655
21.9 Event Bubblingp. 658
21.10 More DHTML Eventsp. 660
22 Dynamic HTML: Filters and Transitionsp. 665
22.1 Introductionp. 666
22.2 Flip filters: flipv and fliphp. 667
22.3 Transparency with the chroma Filterp. 669
22.4 Creating Image masksp. 671
22.5 Miscellaneous Image filters: invert, gray and xrayp. 672
22.6 Adding shadows to Textp. 674
22.7 Creating Gradients with alphap. 676
22.8 Making Text glowp. 678
22.9 Creating Motion with blurp. 681
22.10 Using the wave Filterp. 684
22.11 Advanced Filters: dropShadow and lightp. 686
22.12 Transitions I: Filter blendTransp. 691
22.13 Transitions II: Filter revealTransp. 695
23 Dynamic HTML: Data Binding with Tabular Data Controlp. 703
23.1 Introductionp. 704
23.2 Simple Data Bindingp. 705
23.3 Moving a Recordsetp. 708
23.4 Binding to an IMGp. 711
23.5 Binding to a TABLEp. 713
23.6 Sorting TABLE Datap. 715
23.7 Advanced Sorting and Filteringp. 718
23.8 Data Binding Elementsp. 723
23.9 Internet and the World Wide Web Resourcesp. 723
24 Dynamic HTML: Client-Side Scripting with VBScriptp. 727
24.1 Introductionp. 728
24.2 Operatorsp. 728
24.3 Data Types and Control Structuresp. 730
24.4 VBScript Functionsp. 735
24.5 VBScript Example Programsp. 739
24.6 Arraysp. 745
24.7 String Manipulationp. 750
24.8 Classes and Objectsp. 754
24.9 Internet and World Wide Web Resourcesp. 763
25 Active Server Pages (ASP)p. 774
25.1 Introductionp. 775
25.2 How Active Server Pages Workp. 776
25.3 Client-side Scripting versus Server-side Scriptingp. 777
25.4 Using Personal Web Server or Internet Information Serverp. 777
25.5 Active Server Page Objectsp. 778
25.6 A Simple ASP Examplep. 779
25.7 Server-side ActiveX Componentsp. 781
25.8 File System Objectsp. 785
25.9 Session Tracking and Cookiesp. 794
25.10 Databases, SQL, Microsoft UDA and ADOp. 806
25.11 Accessing a Database from an Active Server Pagep. 810
25.12 Internet and World Wide Web Resourcesp. 818
26 ASP Case Studiesp. 824
26.1 Introductionp. 825
26.2 Setupp. 825
26.3 Case Study: a Shopping Cartp. 827
26.4 Case Study: an Online Auction Sitep. 848
26.5 Case Study: a Comparison Pricing Search Enginep. 876
26.6 Internet and World Wide Web Resourcesp. 888
27 XML (Extensible Markup Language)p. 891
27.1 Introductionp. 892
27.2 Structuring Datap. 894
27.3 Document Type Definitions (DTD)p. 899
27.4 Customized Markup Languagesp. 901
27.5 Using XML with HTMLp. 908
27.6 Document Object Model (DOM)p. 910
27.7 Extensible Style Language (XSL)p. 915
27.8 Microsoft Schemap. 921
27.9 Extensible Hypertext Markup Language (XHTML)p. 927
27.10 Microsoft BizTalkp. 930
27.11 Simple Object Access Protocol (SOAP)p. 932
27.12 Internet and World Wide Web Resourcesp. 933
28 Case Study: An Online Bookstorep. 943
28.1 Introductionp. 944
28.2 Setupp. 948
28.3 Client-Side Documentsp. 948
28.4 XML Data (Book Listing)p. 954
28.5 Other Server-Side Documentsp. 954
28.6 Business-to-Business (B2B) Modelsp. 956
28.7 B2B Examplep. 957
28.8 Internet and World Wide Web Resourcesp. 958
29 Perl 5 and CGI (Common Gateway Interface)p. 961
29.1 Introductionp. 962
29.2 Perlp. 963
29.3 String Processing and Regular Expressionsp. 968
29.4 Viewing Client/Server Environment Variablesp. 974
29.5 Form Processing and Business Logicp. 976
29.6 Server-Side Includesp. 981
29.7 Verifying a Username and Passwordp. 985
29.8 Using ODBC to Connect to a Databasep. 990
29.9 Cookies and Perlp. 994
29.10 Example: An Internet Shopping Cartp. 999
29.11 Internet and World Wide Web Resourcesp. 1005
30 Dynamic HTML: Structured Graphics ActiveX Controlp. 1011
30.1 Introductionp. 1012
30.2 Shape Primitivesp. 1012
30.3 Moving Shapes with Translatep. 1016
30.4 Rotationp. 1018
30.5 Mouse Events and External Source Filesp. 1020
30.6 Scalingp. 1023
31 Dynamic HTML: Path, Sequencer and Sprite ActiveX Controlsp. 1030
31.1 Introductionp. 1031
31.2 DirectAnimation Path Controlp. 1031
31.3 Multiple Path Controlsp. 1033
31.4 Time Markers for Path Controlp. 1036
31.5 DirectAnimation Sequencer Controlp. 1039
31.6 DirectAnimation Sprite Controlp. 1042
31.7 Animated GIFsp. 1046
32 Multimedia: Audio, Video, Speech Synthesis and Recognitionp. 1050
32.1 Introductionp. 1051
32.2 Adding Background Sounds with the BGSOUND Elementp. 1052
32.3 Adding Video with the IMG Element's DYNSRC Propertyp. 1055
32.4 Adding Audio or Video with the EMBED Elementp. 1056
32.5 Using the Windows Media Player ActiveX Controlp. 1059
32.6 Microsoft Agent Controlp. 1063
32.7 RealPlayer Activex Controlp. 1081
32.8 Embedding VRML in a Web pagep. 1083
32.9 Using Streaming Mediap. 1085
32.10 Internet and World Wide Web Resourcesp. 1090
33 Macromedia Flash 4: Building Interactive Animationsp. 1098
33.1 Introductionp. 1099
33.2 Learning Flash with Hands-on Examplesp. 1100
33.3 Creating a Projector (.exe) File Using Publishp. 1117
33.4 Manually Embedding a Flash Movie in a Web pagep. 1118
33.5 Using Flash for Special Effectsp. 1119
33.6 Creating a Store Frontp. 1141
33.7 Using Loopsp. 1145
33.8 ActionScriptsp. 1149
33.9 Internet and World Wide Web Resourcesp. 1150
34 Accessibilityp. 1157
34.1 Introductionp. 1158
34.2 Providing Alternatives for Multimedia Contentp. 1159
34.3 Maximizing Readability by Focusing on Structurep. 1162
34.4 Accessibility in HTML Tablesp. 1162
34.5 Accessibility in HTML Framesp. 1165
34.6 Using Voice Synthesis and Recognition with VoiceXMLp. 1166
34.7 Accessibility in Microsoft Windows 2000p. 1170
34.8 JAWS for Windowsp. 1183
34.9 Other Accessibility Toolsp. 1183
34.10 Internet and World Wide Web Resourcesp. 1184
A HTML Special Charactersp. 1191
B HTML Colorsp. 1192
C ASCII Character Setp. 1195
D Operator Precedence Chartsp. 1196
Bibliographyp. 1201
Indexp. 1208