Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010275240 | QA76.73.J38 B62 2010 | Open Access Book | Book | Searching... |
Searching... | 30000010202629 | QA76.73.J38 B62 2010 | Open Access Book | Book | Searching... |
Searching... | 33000000017135 | QA76.73.J38 B62 2010 | Book | Gift Book | Searching... |
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Summary
Summary
Java Programming, From The Ground Up , with its flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language.
The text contains a large variety of carefully designed exercises that are more effective than the competition.
Table of Contents
Part I The Fundamental Tools |
1 An Introduction to Computers and Java |
2 Expressions and Data Types |
3 Variables and Assignment |
4 Selection and Decision: if Statements |
5 Repetition |
6 Methods |
7 Arrays and Lists: One Name for Many Data |
8 Recursion |
Part II Principles of Object Oriented Programming |
9 Objects and Classes I: Encapsulation, Strings, and Things |
10 Objects and Classes II: Writing Your Own Classes |
11 Designing With Classes and Objects |
12 Inheritance |
13 Polymorphism |
Part III More Java Classes |
14 More Java Classes: The Wrapper Classes and Exceptions |
15 Stream I/O and Random Access Files |
16 Data Structures and Generics |
17 The Java Collections Framework |
Part IV Basic Graphics, GUIs, and Javan++s Event-Driven Model |
18 Graphics: AWT and Swing |
19 Event Driven Programming |
20 A Case Study: Video Poker Revisited |
Appendix A Java Keywords |
Appendix B The ASCII Character Set |
Appendix C Operator Precedence |
Appendix D Javadoc |
Appendix E Package |