Cover image for Games that drive change
Title:
Games that drive change
Personal Author:
Publication Information:
New York : McGraw-Hill, 1995
ISBN:
9780070465893

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30000003844754 HD58.8 N54 1995 f Open Access Book Book
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30000003844747 HD58.8 N54 1995 f Open Access Book Book
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30000004210906 HD58.8 N54 1995 f Open Access Book Book
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30000005015460 HD58.8 N54 1995 f Open Access Book Book
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Summary

Summary

This text provides a broad assortment of ready-made activities and exercises for trainers to use in teaching business professionals how to proactively manage the process of organizational change. Templates, answer sheets, explanatory pages and commentary boxes follow each game.


Table of Contents

Introductionp. 1
A New View of Changep. 1
Change as Part of the Big Picturep. 2
Games and Changep. 2
Checklist for Change Agentsp. 5
How This Book Is Organizedp. 6
Section 1 Games For Process Re-Design
Section Overviewp. 9
1. Beat The Clockp. 11
2. Begin at the Endp. 13
3. Blood, Sweat, and Tearsp. 15
4. Cadencep. 19
5. Conquistador or Colonist?p. 23
6. A Customer's Nightmarep. 27
7. The Devil You Knowp. 29
8. Disengage the Autopilotp. 33
9. Find the Painp. 37
10. Fly Southp. 41
11. Houseplantsp. 45
12. Incumbency Cursep. 49
13. Kaleidoscopep. 51
14. Mobilep. 53
15. Organizational Mappingp. 63
16. Reinventing Yourselfp. 65
17. So, What's the Question?p. 67
18. 10% vs. 90%p. 69
19. This is All I Knowp. 73
20. Tough Lovep. 75
21. 20/20p. 77
Section 2 Games for Integrated Systems
Section Overviewp. 83
22. All the World's a Stagep. 85
23. Don't Shoot the Messengerp. 87
24. Horse Tradingp. 91
25. Initiation Ritep. 93
26. Manage the Transitionp. 95
27. Marching Ordersp. 97
28. Pinocchiop. 101
29. Roots and Wingsp. 105
30. The Sizzle and The Steakp. 107
31. Thermostatp. 109
32. We the Peoplep. 113
33. Wrong Forestp. 117
34. "Yo, I'm Your CEO!"p. 119
Section 3 Games for Communication
Section Overviewp. 123
35. Community vs. Contestp. 125
36. Crusadep. 129
37. Expop. 131
38. Herd Riderp. 133
39. It's Warm in Herep. 135
40. Jurassic Bugsp. 137
41. Media Creationp. 139
42. Meet Me On E-Mailp. 143
43. Secret Agentp. 145
44. Selling vs Tellingp. 149
45. Shirts as Subversive Activityp. 151
46. "Sucker for a Book of Circuits"p. 153
47. Tell Me What You Dop. 157
48. Worth a Thousand Wordsp. 159
49. XYZp. 161
Section 4 Games for Alignment
Section Overviewp. 165
50. Cornering the Marketp. 167
51. Fill in the Blanksp. 171
52. The Final Frontierp. 173
53. Living on the Edgep. 175
54. MBWAp. 177
55. Mirror Imagep. 179
56. My Place in the Programp. 183
57. Outlawsp. 187
58. Success Profilesp. 189
59. Tin Cuppingp. 191
60. Unfinished Storyp. 195
61. What? How Many? How? Why?p. 197
62. Wheel of Fortunep. 199
63. You Gotta Be Kidding!p. 203
64. You're on Candid Camera!p. 205
Section 5 Games for Continuous Learning
Section Overviewp. 209
65. The Challengep. 211
66. Cyberstages and ODp. 215
67. Doodlesp. 217
68. Down with "Pizza, Pads, and Pills"!p. 219
69. Fork in the Roadp. 221
70. 4 Faces of Halp. 225
71. I Would Like Top. 227
72. In The Meantimep. 229
73. Intentional Readingp. 231
74. IVDp. 235
75. The Nth Degreep. 237
76. Operativep. 239
77. Pass the Torchp. 243
78. Perfect 10sp. 245
79. Playing in the Mudp. 249
80. Storyboard to Successp. 251
81. Success in Failurep. 255
82. Surge Protectorp. 257
83. Talent on Linep. 259
Time Capsulep. 261
85. War Storiesp. 263
86. Win Winp. 265
Section 6 Games for Just in Time Training
Section Overviewp. 269
87. Bad News, Good Newp. 271
88. Border Patrolp. 273
89. Cut and Paste Puzzlep. 275
90. Cyberspace Handstandsp. 279
91. Handsp. 281
92. If I Had A Hammerp. 283
93. Just In Timep. 285
94. On A Scale of 1 To 10p. 289
95. Q-Sortp. 291
96. Return to Senderp. 293
97. 7 Shades of Grayp. 295
98. This to Thatp. 297
99. We and Ip. 301
100. Who's Whop. 303
Indexp. 305