Title:
Games that drive change
Personal Author:
Publication Information:
New York : McGraw-Hill, 1995
ISBN:
9780070465893
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000003844754 | HD58.8 N54 1995 f | Open Access Book | Book | Searching... |
Searching... | 30000003844747 | HD58.8 N54 1995 f | Open Access Book | Book | Searching... |
Searching... | 30000004210906 | HD58.8 N54 1995 f | Open Access Book | Book | Searching... |
Searching... | 30000005015460 | HD58.8 N54 1995 f | Open Access Book | Book | Searching... |
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Summary
Summary
This text provides a broad assortment of ready-made activities and exercises for trainers to use in teaching business professionals how to proactively manage the process of organizational change. Templates, answer sheets, explanatory pages and commentary boxes follow each game.
Table of Contents
Introduction | p. 1 |
A New View of Change | p. 1 |
Change as Part of the Big Picture | p. 2 |
Games and Change | p. 2 |
Checklist for Change Agents | p. 5 |
How This Book Is Organized | p. 6 |
Section 1 Games For Process Re-Design | |
Section Overview | p. 9 |
1. Beat The Clock | p. 11 |
2. Begin at the End | p. 13 |
3. Blood, Sweat, and Tears | p. 15 |
4. Cadence | p. 19 |
5. Conquistador or Colonist? | p. 23 |
6. A Customer's Nightmare | p. 27 |
7. The Devil You Know | p. 29 |
8. Disengage the Autopilot | p. 33 |
9. Find the Pain | p. 37 |
10. Fly South | p. 41 |
11. Houseplants | p. 45 |
12. Incumbency Curse | p. 49 |
13. Kaleidoscope | p. 51 |
14. Mobile | p. 53 |
15. Organizational Mapping | p. 63 |
16. Reinventing Yourself | p. 65 |
17. So, What's the Question? | p. 67 |
18. 10% vs. 90% | p. 69 |
19. This is All I Know | p. 73 |
20. Tough Love | p. 75 |
21. 20/20 | p. 77 |
Section 2 Games for Integrated Systems | |
Section Overview | p. 83 |
22. All the World's a Stage | p. 85 |
23. Don't Shoot the Messenger | p. 87 |
24. Horse Trading | p. 91 |
25. Initiation Rite | p. 93 |
26. Manage the Transition | p. 95 |
27. Marching Orders | p. 97 |
28. Pinocchio | p. 101 |
29. Roots and Wings | p. 105 |
30. The Sizzle and The Steak | p. 107 |
31. Thermostat | p. 109 |
32. We the People | p. 113 |
33. Wrong Forest | p. 117 |
34. "Yo, I'm Your CEO!" | p. 119 |
Section 3 Games for Communication | |
Section Overview | p. 123 |
35. Community vs. Contest | p. 125 |
36. Crusade | p. 129 |
37. Expo | p. 131 |
38. Herd Rider | p. 133 |
39. It's Warm in Here | p. 135 |
40. Jurassic Bugs | p. 137 |
41. Media Creation | p. 139 |
42. Meet Me On E-Mail | p. 143 |
43. Secret Agent | p. 145 |
44. Selling vs Telling | p. 149 |
45. Shirts as Subversive Activity | p. 151 |
46. "Sucker for a Book of Circuits" | p. 153 |
47. Tell Me What You Do | p. 157 |
48. Worth a Thousand Words | p. 159 |
49. XYZ | p. 161 |
Section 4 Games for Alignment | |
Section Overview | p. 165 |
50. Cornering the Market | p. 167 |
51. Fill in the Blanks | p. 171 |
52. The Final Frontier | p. 173 |
53. Living on the Edge | p. 175 |
54. MBWA | p. 177 |
55. Mirror Image | p. 179 |
56. My Place in the Program | p. 183 |
57. Outlaws | p. 187 |
58. Success Profiles | p. 189 |
59. Tin Cupping | p. 191 |
60. Unfinished Story | p. 195 |
61. What? How Many? How? Why? | p. 197 |
62. Wheel of Fortune | p. 199 |
63. You Gotta Be Kidding! | p. 203 |
64. You're on Candid Camera! | p. 205 |
Section 5 Games for Continuous Learning | |
Section Overview | p. 209 |
65. The Challenge | p. 211 |
66. Cyberstages and OD | p. 215 |
67. Doodles | p. 217 |
68. Down with "Pizza, Pads, and Pills"! | p. 219 |
69. Fork in the Road | p. 221 |
70. 4 Faces of Hal | p. 225 |
71. I Would Like To | p. 227 |
72. In The Meantime | p. 229 |
73. Intentional Reading | p. 231 |
74. IVD | p. 235 |
75. The Nth Degree | p. 237 |
76. Operative | p. 239 |
77. Pass the Torch | p. 243 |
78. Perfect 10s | p. 245 |
79. Playing in the Mud | p. 249 |
80. Storyboard to Success | p. 251 |
81. Success in Failure | p. 255 |
82. Surge Protector | p. 257 |
83. Talent on Line | p. 259 |
Time Capsule | p. 261 |
85. War Stories | p. 263 |
86. Win Win | p. 265 |
Section 6 Games for Just in Time Training | |
Section Overview | p. 269 |
87. Bad News, Good New | p. 271 |
88. Border Patrol | p. 273 |
89. Cut and Paste Puzzle | p. 275 |
90. Cyberspace Handstands | p. 279 |
91. Hands | p. 281 |
92. If I Had A Hammer | p. 283 |
93. Just In Time | p. 285 |
94. On A Scale of 1 To 10 | p. 289 |
95. Q-Sort | p. 291 |
96. Return to Sender | p. 293 |
97. 7 Shades of Gray | p. 295 |
98. This to That | p. 297 |
99. We and I | p. 301 |
100. Who's Who | p. 303 |
Index | p. 305 |