Cover image for Product engineering : tools and methods based on virtual reality
Title:
Product engineering : tools and methods based on virtual reality
Publication Information:
Dordrecht : Springer, 2008
Physical Description:
xiv, 563 p. : ill. ; 24 cm.
ISBN:
9781402081996

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30000010168907 TS176 P765 2008 Open Access Book Book
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Summary

Summary

This book contains an edited version of the lectures and selected contri- tions presented during the Advanced Summer Institute on "Product Engine- ing: Tools and Methods based on Virtual Reality" organized at Chania th th (Greece) in the period 30 May-6 June 2007. The Advanced Summer - stitute (ASI) was organized in the framework of the European FP6 funded project "VEGA - Virtual Reality in Product Design and Robotics" and was devoted to the Product Engineering field, with particular attention to the aspects related to the Virtual Reality (VR) technologies, its use and added value in engineering. The objective of the ASI was to create a meeting framework for leading scientists with PhD holders and advanced PhD students carrying out - search in the field of Virtual Reality Technologies, Haptic systems, CAD and VR integration, Virtual Testing and Prototyping and Virtual Manuf- turing. The aim was to create conditions for high level training through a series of 15 invited lectures presented by world reputed scientists, as well as to give possibilities for young researchers to present their achievements and to establish professional contacts. The ASI was seen also as an opp- tunity for academics, practitioners and consultants from Europe and el- where who are involved in the study, management, development and - plementation of product engineering principles in the learning and teaching sectors, as well as professionals to come together and share ideas on p- jects and examples of best practice.


Table of Contents

Angelos Amditis and Ioannis Karaseitanidis and Irene MantzouranisRoland BlachDoru TalabaFabio Rossi and Massimo BergamascoIoannis KaraseitanidisDorin Mircea Popovici and Ana-Maria MarhanAntonio Frisoli and Massimo Bergamasco and Emanuele RuffaldiGrigore GoguGabriel ZachmannDaniela ConstantinescuTiberiu Butnaru and Csaba Antonya and Doru TalabaHunor Erdelyi and Csaba Antonya and Doru TalabaPeter ZimmermannImre HorvathPascal Ray and Christophe BascoulMichele Fiorentino and Antonio E. Uva and Giuseppe MonnoEliab Opiyo and Imre Horvath and Zoltan RusakEdit VargaGheorghe Oancea and Florin Girbacia and Anisor NedelcuHerman Van der Auweraer and Stijn Donders and Peter Mas and Karl JanssensFlorian Fleissner and Peter EberhardRoberto d'Ippolito and Stijn Donders and Herman Van der AuweraerSebastian Sisca and Gheorghe Mogan and Kevin SubrinCsaba Antonya and Tiberiu Butnaru and Doru TalabaMircea DreuceanJames M. Ritchie and Raymond C.W. Sung and Graham Robinson and Philip N. Day and Richard G. Dewar and Jonathan R. Corney and John E.L. SimmonsJames M. Ritchie and Theodore Lim and R.S. Sung and Jonathan. R. Corney and H. ReaZoltan Rusak and Csaba Antonya and Wilfred van der Vegte and Imre HorvathAlexandru Itu and Andreea Beraru and Ionel StaretuCiprian Aron and Ionescu Marius and Cosmin Cojanu and Gheorghe Mogan
Prefacep. ix
List of participantsp. xi
Introductionp. xiii
Chapter 1 Virtual Reality Technologyp. 1
Invited Lectures
Virtual Reality Research in Europe: Towards Structuring the European Research Areap. 3
Virtual Reality Technology - An Overviewp. 21
A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applicationsp. 65
Selected Contributions
Single Chart Parameterization of Triangle Meshesp. 87
A Novel Acoustic Tracking System for Virtual Reality Systemsp. 99
Virtual Reality-Based Environments for Learning and Trainingp. 123
Chapter 2 Haptic Systemsp. 143
Invited Lectures
Advanced Haptic Systems for Virtual Realityp. 145
Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devicesp. 169
Collision Detection as a Fundamental Technology in VR Based Product Engineeringp. 195
Selected Contributions
The Feel of Virtual Mechanismsp. 231
A Wired Haptic System for Multimodal VR Interactionp. 243
Haptic Feedback Generation for a Direction Indicator Switchp. 259
Chapter 3 Virtual Reality Aided Designp. 275
Invited Lectures
Virtual Reality Aided Design. A survey of the use of VR in automotive industryp. 277
Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with interactive instrumentsp. 297
Virtual Reality: which Contribution for Machine Designp. 319
Selected Contributions
VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Studyp. 337
Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Designp. 353
Using Hand Motions in Conceptual Shape Design: Theories, Methods and Toolsp. 367
Software Module for Data Exchange Between AutoCAD and a Virtual Reality Systemp. 383
Chapter 4 Virtual Testing and Prototypingp. 395
Invited Lectures
Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structuresp. 397
Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineeringp. 419
Selected Contributions
Virtual Prototypes for Uncertainty and Variability-Based Product Engineeringp. 427
Virtual and Real Testing of Productsp. 449
Manipulation of Mechanisms in Virtual Environmentp. 461
CAD-CAE Models Library for Pre-Surgery Planningp. 473
Chapter 5 Virtual Manufacturingp. 483
Invited Lectures
Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Realityp. 485
The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studiesp. 507
Selected Contributions
Implementing Real Time Grasping Simulation Based on Anthropometric Data. A work in progress reportp. 523
Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysisp. 541
Programming of Robots using Virtual Reality Technologiesp. 555