Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010297659 | QA76.76.C672 W55 2011 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Create the next generation of gaming titles for Windows Phone 7!
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplacePut your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development !
Author Notes
Chris G. Williams is a principal consultant for Magenic, delivering custom-built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences.
George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.