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Cover image for Face Processing and Applications to Distance Learning
Title:
Face Processing and Applications to Distance Learning
Personal Author:
Physical Description:
xi, 126 pages : illustrations ; 24 cm.
ISBN:
9789814733021

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33000000002347 TA1650 L45 2016 Open Access Book Book
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Summary

Summary

This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning.Readers will get a broad picture of the fundamental science of the field and technical details that make the research interesting. Moreover, the intellectual investigation motivated by the demand of real-life application will make this volume an inspiring read for current and prospective researchers and engineers in the fields of computer vision, machine learning and image processing.


Table of Contents

Prefacep. vii
1 Introductionp. 1
1.1 Motivationp. 2
1.2 Overviewp. 2
2 Facial Expression Recognitionp. 5
2.1 Introductionp. 5
2.2 Related Workp. 6
2.3 Image Featuresp. 10
2.3.1 Mid-Level Featuresp. 10
2.4 Supervised Image Descriptor Encodingp. 14
2.4.1 Supervised Soft Vector Quantization (SSVQ)p. 14
2.4.2 Multi-class SSVQp. 16
2.4.3 Supervised Super-Vector Encoding (SSE)p. 17
2.5 Databasesp. 19
2.5.1 Binghamton University 3D Facial Expression (BU-3DFE) Databasep. 19
2.5.2 CMU Multi-PIEp. 19
2.6 Experiments and Discussionp. 20
2.7 Concluding Remarksp. 27
3 3D Face Modelingp. 29
3.1 Introductionp. 29
3.2 3D Face Model Reconstruction from 2D Imagesp. 31
3.2.1 Related Workp. 32
3.2.2 3D Reconstruction from a Single Image of Arbitrary Viewp. 32
3.2.3 3D Reconstruction from Stereo Imagesp. 34
3.2.4 Experiments and Evaluationp. 36
3.3 3D Face Model Tracking from 2D Videosp. 42
3.3.1 Introductionp. 42
3.3.2 Literature Reviewp. 43
3.3.3 Real Time 3D Face 'Tracking from 2D Videosp. 44
3.3.4 Experimental Resultsp. 46
3.4 3D Face Modeling from RGB-D Imagesp. 48
3.4.1 Introductionp. 48
3.4.2 3D Face Model Fitting with RGB-D Signalp. 49
3.4.3 3D Face Model Tracking with RGB-D Signalp. 50
3.5 Conclusionsp. 52
4 Eye Gaze Estimationp. 55
4.1 Introductionp. 55
4.2 Previous Workp. 56
4.2.1 Feature-based Methodsp. 56
4.2.2 Appearance-based Methodsp. 57
4.2.3 Geometric Model-based Methodsp. 58
4.2.1 Visible Light Methodsp. 58
4.3 Eye Gaze Estimation Using 3D Modelsp. 59
4.3.1 3D Face Model Trackingp. 60
4.3.2 Gaze Direction Estimationp. 61
4.4 Experimentsp. 63
4.5 Conclusionsp. 66
5 Expressive Audio-visual Avatarp. 67
5.1 Introductionp. 67
5.2 Related Workp. 68
5.2.1 Expressive Speech Synthesisp. 68
5.2.2 3D Face Modeling and Animationp. 69
5.2.3 Co-articulation of Lip Motion and Facial Expressionsp. 71
5.3 System Framework and Methodsp. 71
5.3.1 System Frameworkp. 71
5.3.2 3D Face Modelingp. 72
5.3.3 3D face Animationp. 73
5.3.4 Expressive Speech Synthesisp. 77
5.4 Evaluationsp. 83
5.5 Conclusions and Future Workp. 85
6 Model Based Video Encodingp. 87
6.1 Introductionp. 87
6.2 Animation Model Constructionp. 87
6.3 Performance-driven Animationsp. 88
6.4 3D Model-based Video Codingp. 90
6.5 Experimental Resultsp. 90
7 Student Engagement Monitoringp. 93
7.1 Introductionp. 93
7.2 Related Workp. 94
7.3 System Overviewp. 95
7.4 Engagement Estimationp. 96
7.4.1 Gaze Directionp. 96
7.4.2 Emotion Recognitionp. 97
7.5 Experimentsp. 99
7.5.1 Qualitative Evaluationp. 99
7.5.2 Quantitative Evaluationp. 100
7.6 Conclusions and Future Workp. 102
8 Conclusion and Future Workp. 103
8.1 Robust Visual Tracking and Motion Modelp. 104
8.2 Client-cloud Architecturep. 104
8.3 Residual Compensation for Photorealistic Video Codingp. 105
Bibliographyp. 109
Indexp. 121
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