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Cover image for Common design patterns for symbian OS : the foundations of smartphone software
Title:
Common design patterns for symbian OS : the foundations of smartphone software
Personal Author:
Publication Information:
Chichester, England : Wiley, 2008
Physical Description:
xxii, 421 p. : ill., charts ; 24 cm.
ISBN:
9780470516355
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30000010185936 QA76.76.P37 I87 2008 Open Access Book Book
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Summary

Summary

Common Design Patterns for Symbian OS is the first design patterns book that addresses Symbian OS specifically. It introduces programmers to the common design patterns that help implement a large variety of applications and services on Symbian OS. The goal of the book is to provide the experience of Symbian's developers to a wider audience and enable sophisticated programs to be quickly written and to a high standard. In order to do this, it: Provides patterns based on the Symbian OS architectural elements Describes how patterns suited for non-mobile software should be adapted or even avoided for Symbian OS Provides Symbian OS based examples and code illustrations

Each chapter covers patterns that address specific key concern experienced by developers: memory performance, time performance, power performance, security and responsiveness.

This book is not specific to any particular version of Symbian OS. While individual examples may come from one version or another the patterns outlined in this book are intended to be more generic and based on the common functionality available in all releases. Where possible the examples given for the design patterns will directly reflect the software in Symbian OS.

Common Design Patterns for Symbian OS is intended to be used in conjunction with one or more SDKs for specific Symbian OS phones and with the resources available at the Symbian DevNet web site. This facility will provide the background material needed to help understand the patterns and the examples accompanying them.


Author Notes

Adrian Issott works as a System Architect, in the System Characteristics team for Symbian and is currently on secondment to the Location Based Services team leading the technical support team to ensure that the Japanese MOAP platform successfully integrates both Symbian's existing and currently being developed LBS functionality into devices being created this year. Previously Adrian worked as Software Developer for the Shortlink (Bluetooth, IR and USB) team, and qualified as an Accredited Symbian Developer in February 2006.


Table of Contents

Author Biographiesp. ix
Authors' Acknowledgmentsp. xv
Forewordp. xvii
Glossaryp. xix
1 Introductionp. 1
1.1 About this Bookp. 1
1.2 Who this Book Is Forp. 1
1.3 Which Version of Symbian OS this Book Is Forp. 2
1.4 General Design Patternsp. 2
1.5 Symbian OS Patternsp. 4
1.6 Design Pattern Templatep. 10
1.7 Structure of this Bookp. 12
1.8 Conventionsp. 13
1.9 Other Sources of Informationp. 13
2 Error-Handling Strategiesp. 15
Fail Fastp. 17
Escalate Errorsp. 32
3 Resource Lifetimesp. 49
Immortalp. 53
Lazy Allocationp. 63
Lazy De-allocationp. 73
4 Event-Driven Programmingp. 87
Event Mixinp. 93
Request Completionp. 104
Publish and Subscribep. 114
5 Cooperative Multitaskingp. 131
Active Objectsp. 133
Asynchronous Controllerp. 148
6 Providing Servicesp. 165
Client-Thread Servicep. 171
Client-Serverp. 182
Coordinatorp. 211
7 Securityp. 233
Secure Agentp. 240
Bucklep. 252
Quarantinep. 260
Cradlep. 273
8 Optimizing Execution Timep. 287
Episodesp. 289
Data Pressp. 309
9 Mapping Well-Known Patterns onto Symbian OSp. 331
Model-View-Controllerp. 332
Singletonp. 346
Adapterp. 372
Handle-Bodyp. 385
Appendix: Impact Analysis of Recurring Consequencesp. 397
Referencesp. 403
Indexp. 407
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