Cover image for FAST creativity & innovation : rapidly improving processes, product development and solving complex problems
Title:
FAST creativity & innovation : rapidly improving processes, product development and solving complex problems
Personal Author:
Publication Information:
Fort Lauderdale, FL : J. Ross Pub., 2007
Physical Description:
xxi, 254 p. : ill. ; 24 cm.
ISBN:
9781932159660

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010249817 TS171.4 B98 2007 Book Book
Searching...
Searching...
30000010249813 TS171.4 B98 2007 Open Access Book Book
Searching...

On Order

Summary

Summary

FAST Creativity & Innovation is a landmark work authored by the creator of the method called Function Analysis Systems Technique (FAST) and pioneer of value engineering and value analysis. FAST is a powerful mapping technique that can graphically model goals, objectives, strategies, plans, systems, projects, products, processes, and procedures in function terms to identify function dependencies by organizing them into a cause and effect relationship. This technique quickly brings clarity to whatever situation or problem it is applied and greatly enhances productive thinking, creativity, innovation, and complex problem solving.Some of the basic concepts of FAST have been used for several decades in value engineering, which focuses on decreasing costs, improving quality and increasing value and profits. Derivatives of this original method such as fishbone diagrams, theory of constraints and process mapping came into use in fields such as quality management, new product development, manufacturing, and supply chain and project management. However, despite these developments, many of the original FAST concepts were either overlooked or misunderstood as greater opportunities for success remained untapped. FAST Creativity & Innovation groups all the original concepts together in great detail so you can learn them using easily understood step-by-step examples developed by the creator of this method. The creator and author, Charles Bytheway, presents a procedure that standardizes the method for creating FAST diagrams and function trees for rapidly improving processes, innovation, new product development and value engineering, and for effectively solving a wide variety of complex problems quickly. After reading this book you will have gained not only the basic skills of using this method, but the original insight of its developer for mastering its use in any environment. This guide is an outstanding tool for use in industry, a variety of college courses and for value engineers.


Author Notes

Charles Bytheway was the first recipient of the Lawrence D. Miles Award by the Society of American Value Engineers (now SAVE International) for his creative development of FAST diagramming. He has published 19 papers on FAST diagramming and related subjects and has been quoted in numerous professional publications. Mr. Bytheway graduated with a BS in mechanical engineering in 1952 and a MS in mechanical engineering in 1961. Shortly before receiving the second degree, he earned his value engineering certificate from the University of California, Los Angeles. He is a Fellow of SAVE International and until retiring in 1981, Bytheway served as the Director of Value Engineering in Salt Lake City. Early in his retirement, he worked with a team which performed value engineering consulting on new construction for the Universities of California at Berkeley, Los Angeles, and San Diego. He has since started the mechanical engineering department at Salt Lake Community College.


Table of Contents

Richard J. ParkMartin Hyatt
Forewordp. xiii
Forewordp. xv
About the Authorp. xvii
Acknowledgmentsp. xix
Web Added Valuep. xxi
1 Introductionp. 1
Utilizing One's Imaginationp. 1
Questions to Askp. 2
Why-How Logicp. 3
Fast and Testimonialsp. 3
A Communication Toolp. 5
Basic Conceptsp. 5
2 Sparked by Functionp. 7
Value Analysisp. 7
Naming Functionsp. 8
Looking at Functionsp. 9
Functions Changed My Lifep. 10
Something Must Be Acted Uponp. 12
Functions Are Not Limited to Productsp. 13
Decisions: A Form of Creativityp. 14
Supporting Functionsp. 15
3 Discovering Functionsp. 17
Discovering Basic Functionsp. 18
Discovering How I Was Thinkingp. 19
Answers Expressed as Functionsp. 19
Why-How Logicp. 20
Concept of FAST Diagrammingp. 21
FAST Testimonialsp. 22
The Inventor of Functionsp. 26
Functions and FASTp. 26
Functions Made Specificp. 28
Projects for the Readerp. 29
Do Your Own Analysisp. 29
4 Why-How Logicp. 31
Naming Functionsp. 31
Why-How Logicp. 34
Convert Answers to Functionsp. 34
Start with a Simple Functionp. 35
Verifying Your Answerp. 35
Using Your Creativityp. 37
Using Why Logicp. 37
Verification Questionp. 39
Testimonials of Function Linksp. 39
Logic Diagrams and FAST Treesp. 40
Looking for Creative Opportunitiesp. 41
Applying Why-How Logic to New Functionsp. 42
Sure Test for How Functionsp. 43
Verification Questionp. 44
Searching for Creative Opportunitiesp. 45
FAST Expands Our Thinking Quicklyp. 46
Summaryp. 49
Logic Keeps Analysis Focusedp. 49
Uniqueness of Logic Diagramsp. 50
A Communication Toolp. 51
Missed Opportunitiesp. 53
Logic Diagrams: FAST Trees and FAST Diagramsp. 53
5 Selecting a Projectp. 55
Methods for Selecting Projectsp. 56
Using Method 1

p. 58

Using Method 2

p. 60

Using Method 3

p. 61

Using Method 4

p. 62

Using Method 5

p. 62

6 Participantsp. 65
Ask Other People to Participatep. 65
Four Different Logic Diagramsp. 67
Individual Logic Diagramsp. 68
Computer Teamsp. 69
Creating Step-by-Step Diagramsp. 70
Composite Merged Diagramsp. 71
Right of Ownershipp. 73
Normal Logic Diagramsp. 74
Selecting Team Membersp. 75
Multiteam Analysisp. 76
7 Intuitive Logicp. 79
Intuitive Thinkingp. 79
Intuitive Role-Playingp. 80
Charles Kettering's Rulep. 81
Switching Roles Intuitivelyp. 82
In-depth Thinkingp. 83
The Chimney Storyp. 85
Role-Playing: A Lifetime of Experiencesp. 86
Getting Others to Participatep. 87
Participants Should Be Trainedp. 87
Every Person Should Participatep. 88
Opening the Lines of Communicationp. 89
8 Project 1: Lightbulbp. 91
Project Selectionp. 91
Only One Participantp. 93
Conduct Current and Mount Lampp. 94
Produce Lightp. 95
Provide Luminous Energyp. 96
Make Life More Enjoyablep. 98
Develop How to Make Life More Enjoyablep. 99
Produce Electricity and Increase Productivityp. 102
Insulate Conductors and Position Filamentp. 106
Prevent Filament Oxidationp. 108
Use Searchlights and Reflect Light Beamp. 112
9 Project 2: Timing Devicep. 117
Using Method 1

p. 117

Two Team Membersp. 119
First Prototypep. 119
Detonate Primerp. 120
Light Flarep. 121
Detonate Explosivep. 122
Develop How to Detonate Primerp. 122
Prevent Mechanism Contaminationp. 123
Cock Firing Pinp. 123
Develop How to Cock Firing Pinp. 124
Release Cocking Shaftp. 125
Modify Timing Leverp. 129
Timing Lever Releases Start/Stop Plungerp. 130
Eliminate Arming Pinp. 130
Spring Steel Timing Leverp. 132
Must Be Practicalp. 134
10 Project 3: Lovep. 139
Using Method 2

p. 139

Only One Participantp. 140
Express Lovep. 140
Using the Computer's Thesaurus and Dictionaryp. 141
Convey Lovep. 142
Foster Better Relationshipsp. 143
Using the Basic Function Determination Techniquep. 144
Develop How to Foster Better Relationshipsp. 144
Treat People Respectfullyp. 147
Be Friendly and Speak Softlyp. 148
Develop How to Be Friendlyp. 149
Be Prompt and Protect Childp. 150
The Inventive Genius within Youp. 153
11 Project 4: Three-Ton Heat Pumpp. 155
Using Method 3

p. 155

Five Team Membersp. 156
Heat Airp. 156
Supply Comfortp. 157
Satisfy Customerp. 158
Make Profitp. 159
Develop How to Make Profitp. 160
Facilitate Installationp. 162
Sell Heat Pump Unitp. 162
Develop How to Facilitate Installationp. 164
Improve Existing Heat Pump Unitp. 168
Logic Diagrams: A Springboard to Creativityp. 170
12 Project 5: Military Communication Devicep. 173
Using Method 5p. 174
A Product Design Team and a Product User Teamp. 174
Control Acquisition Costsp. 175
Increase Field Performancep. 176
Utilize Higher Level Logic Questionsp. 176
Support Missionp. 177
Develop How to Support Missionp. 177
Deploy Reliable Communication Equipmentp. 178
Control Sustainment Costsp. 180
Develop How to Eliminate Computer Lockupsp. 183
Redesign Bezel Buttons and Observe Anomalyp. 187
Proposals Must Be Developedp. 190
Reading a FAST Treep. 193
13 Generalizing and Undisclosing Methodsp. 195
Generalizing Functionsp. 195
Golden Delicious Apples Versus Fruitp. 197
Motivate People Versus Prompt Actionp. 199
Expanding New Functionsp. 201
Eliminate Failures Versus Eradicate Defectsp. 203
Brainstorming New Formulated Functionsp. 205
Using the Thesaurusp. 206
FAST Can Help You Become More Creativep. 210
14 Other Applications of FASTp. 211
Why Answers Motivate Peoplep. 211
A Technological Advancementp. 212
A Home Security Challengep. 212
15 Summary of FAST Procedurep. 223
Step 1 Selecting a Projectp. 223
Step 2 Selecting Participantsp. 223
Step 3 Initial Functionsp. 226
Step 4 Initial Basic Functionp. 226
Step 5 Develop Higher Level Functionsp. 227
Step 6 Identifying the Basic Functionp. 227
Step 7 Develop Primary Path Functionsp. 227
Step 8 Evaluate Remaining Formulated Functionsp. 228
Step 9 Using When/If Logic to Add Supporting Functionsp. 230
Step 10 Develop Secondary Path Functionsp. 230
Step 11 Brainstorming Higher Level Functionsp. 230
Step 12 Generalizing Functionsp. 231
Step 13 Develop Undisclosed Functionsp. 231
Procedure FAST Treep. 232
Appendix A Constructing FAST Diagramsp. 235
Create Professional FAST Diagramsp. 235
Templates Availablep. 235
Visit the Webp. 236
Appendix B Glossary of FAST Terms and Thought-Provoking Questionsp. 239
Glossary of FAST Termsp. 239
Thought-Provoking Questionsp. 243
Indexp. 245