Cover image for Real-time computer graphics theory and application
Title:
Real-time computer graphics theory and application
Edition:
First edition
Publication Information:
Skudai : Penerbit UTM Press, 2007
Physical Description:
143 p. : ill. ; 23 cm.
ISBN:
9789835206146

9789835206153
General Note:
2 vol.
Added Title:
A review on level of detail

Simplifying massive datasets with color and texture in 3D real-time game engine development

View-dependent simplification on out-of-core datasets in 3D real-time game engine development

Path finding algorithms in game engine development

Real-time shadow casting using fake soft shadow volume

Digital terrain illustration

Modeling fish and its movement

3D rendering method for MRI image : a survey

Virtual reality game, game engine and XNA framework

Haptic in virtual reality game

Haptic, vision, acoustic and navigation control in virtual reality game

Haptic tactile for emotional avatar in virtual reality game

Character animation

The movement of 3D avatar in virtual reality game on human emotion behaviour

Dynamic selection based method for physical based deformation

Subdivision surface techniques
Genre:

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30000010188053 T385 R433 2007 a vol. 1 Non Circulating UTM Special Collection Materials Book - UTM Special Collection (Closed Access)
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30000010188072 T385 R433 2007 a vol. 2 Non Circulating UTM Special Collection Materials Book - UTM Special Collection (Closed Access)
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30000010232788 T385 R433 2007 a vol. 2 Open Access Book UTM Special Collection (Open Shelves)
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30000010188054 T385 R433 2007 a vol. 1 Open Access Book UTM Special Collection (Open Shelves)
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33000000013770 T385 R433 2007 a vol. 1 Open Access Book UTM Special Collection (Open Shelves)
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33000000013769 T385 R433 2007 a vol. 2 Open Access Book UTM Special Collection (Open Shelves)
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