Cover image for Java ME on symbian OS : inside the smartphone model
Title:
Java ME on symbian OS : inside the smartphone model
Personal Author:
Publication Information:
Hoboken, NJ : John Wiley, 2009
Physical Description:
xxii, 459 p. : ill. ; 24 cm.
ISBN:
9780470743188

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30000010191740 TK6570.M6 H39 2009 Open Access Book Book
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Summary

Summary

In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS.  The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. 

It is logically divided into four main sections:

Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform


The book also includes two appendixes onSNAP Mobile technology and WidSets.


With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.


Table of Contents

Section 1 Introduction to Java ME and programming fundamentals
Chapter 1 Introduction to Java ME, Symbian OS and mobiles
1.1 2003 - The Rise of the Mobiles
1.2 2008 - The Mobile Generation
1.3 Meet the host - Symbian OS
1.4 What is Java?
1.5 Java ME
1.6 Great - But Why Use Java ME on Symbian OS?
1.7 Java's Place in the Sun
1.8 Marketing Routes
1.9 Time for a Face Lift
1.10 Summary
Chapter 2 Fundamentals of Java ME Programming
2.1 Java Micro Edition environment
2.2 Introduction to MIDp
2.3 MIDP Graphical User Interface APIs
2.4 Other MIDP APIs
2.5 MIDP Security Model
2.6 Networking and the Generic Connection Framework
2.7 MIDP 2.0 and the JTWI (Java Technology for the Wireless Industry)
2.8 Optional APIs in the JTWI2
2.9 The Symbian OS Java Micro Edition Certification
2.10 Summary
Section 2 Java ME on Symbian OS (core and advanced chapters)
Chapter 3 Enter Java ME on Symbian OS
3.1 Running a first MIDlet on a Symbian smartphone (not another "Hello World")
3.2 What APIs are supported
3.3 Proprietary JAD attributes
3.4 Computing capabilities of Java ME on Symbian OS
3.5 Java ME hosted on a powerful OS
3.6 Tooling up for Java ME on Symbian OS
3.7 Java ME management on the device
3.8 Crossing to the native land of Symbian OS
3.9 Knowing your way around, to find more information
3.10 Summary
Chapter 4 Handling diversity
4.1 General approaches to handling diversity
4.2 Detecting diversities using properties
4.3 Using adaptive code and flexible design to handle diversity
4.4 Handling JSRs fragmentation
4.5 Handling transitions between foreground and background
4.6 Supporting diverse input mechanism
4.7 Handling diverse multimedia formats and protocols
4.8 Handling screen and display diversity
4.9 And when there is no trick you can pull
4.10 Summary
Chapter 5 Java ME SDKs for Symbian OS
5.1 Recommended tooling approach for Java ME on Symbian OS
5.2 Generic SDKs -Java ME SDK 3.0 and WTK 2.5.2
5.3 S60 5th Edition and 3rd Edition SDKs
5.4 SDKs for UIQ 3 UI platform
5.5 UIQ 3 SDK
5.6 SDKs for Sony Ericsson SJP-3
5.7 Motorola MOTODEV Studio
5.8 Summary Section three: Drill down into MSA, DoJa and MIDP game development
Chapter 6 Designing advanced applications with MSA
6.1 So what is MSA?
6.2 Cool, now what can I do with MSA?
6.3 Spicing up legacy MIDP application using MSA
6.4 Beyond MSA 1.1: MIDP 3.0 and MSA 2.0
6.5 MSA and Symbian
6.6 Summary
Chapter 7 DoJa (Java for FOMA)
5.1 In The Beginning..
5.2 DoJa - The Facts
5.3 I Love JAM
5.4 Your Basic Ops Manual
5.5 Eclipsing DoJa
5.6 Dirty Hands
5.7 The Big Squeeze
5.8 A Safe Port
5.9 Game Dev
5.10 DoJa 5.1
Profile
5.11 DoJa 5.1
Features
5.12 Summary
Chapter 8 Writing MIDP games
8.1 What Is a Game?
8.2 Building a Simple MIDP Game
8.3 MIDP
2.0 Game API Core Concepts
8.4 Building an Advanced Java Game on Symbian OS
8.5 Summary
Chapter 9 Java ME best practices#60