Cover image for Business games for management and economics : learning by playing
Title:
Business games for management and economics : learning by playing
Personal Author:
Publication Information:
Singapore ; London : World Scientific, c2012
Physical Description:
xl, 369 p. : ill. ; 24 cm.
ISBN:
9789814355575
Subject Term:

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Item Category 1
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30000010321158 HD30.26 B38 2012 Open Access Book Book
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Summary

Summary

Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's "Aquarium" up to the REACTOR games for several teams of executives.


Table of Contents

A Synopsisp. ix
Acknowledgementsp. xi
About the Authorp. xiii
List of Tablesp. xv
List of Figuresp. xix
Introductionp. xxvii
The Mission of Gamesp. xxxi
Part 1 Choosing a Business Gamep. 1
Chapter 1 Learning by Playingp. 3
1.1 History of business gamesp. 4
1.2 Types of business gamesp. 13
1.3 Games as educational toolsp. 20
1.4 Game as a research and development (R&D) toolp. 32
Chapter 2 Models for Business Gamesp. 41
2.1 The structure of the gamep. 42
2.2 Game theory and mathematical modelsp. 48
2.3 System dynamics modelsp. 62
2.4 Decision treesp. 72
2.5 Probabilistic models and Monte Carlo simulationp. 77
2.6 Optimization modelsp. 83
Chapter 3 Field and Board Business Gamesp. 87
3.1 Field gamesp. 88
3.2 Cards and board gamesp. 96
3.3 Rules and procedures of gamesp. 106
Chapter 4 Computer Gamesp. 113
4.1 Electronic (digital) gamesp. 114
4.2 Videogamesp. 122
4.3 Online games and interactive computer simulationsp. 131
4.4 Games that Conquer the Worldp. 136
Chapter 5 Choosing a Gamep. 141
5.1 Level of education and game typep. 142
5.2 Classroom gamesp. 147
5.3 Management science/operations researchp. 154
5.4 Utility theoryp. 156
Part 2 Designing a Business Gamep. 163
Chapter 6 The Purpose of the Gamep. 165
6.1 Technological systemsp. 166
6.2 Environmental systemsp. 175
6.3 Economic systemsp. 184
6.4 Social systemsp. 198
Chapter 7 The Idea of the Gamep. 209
7.1 The source of the gamep. 210
7.2 The sources of creativityp. 219
7.3 The structure of a gamep. 223
7.4 Business game players and teamsp. 227
7.5 Designers team formation and leadershipp. 233
Chapter 8 Business Game Hardware Designp. 247
8.1 Game design processp. 248
8.2 Design of the game prototypep. 251
8.3 Rules and proceduresp. 255
8.4 Games hardware: sandboxes, boards and displaysp. 259
8.5 Visualizing mathematical modelsp. 262
8.6 Technology and aesthetics of a gamep. 266
Chapter 9 Software for Business Gamesp. 275
9.1 Choosing a softwarep. 276
9.2 System dynamics softwarep. 280
9.3 Monte Carlo simulation by Crystal Ballp. 283
9.4 Agent-Based simulation by Any logicp. 288
Chapter 10 Business Games for System Designp. 295
10.1 Business game for systems designp. 296
10.2 System design organizationp. 302
10.3 Network-Centric model of economic systemp. 308
10.4 From system design to SoS Simulationp. 312
10.5 System of systems business and enterprises gamesp. 317
Conclusionp. 322
Appendixp. 325
Referencesp. 353
Indexp. 367