Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010234314 | PN1701.5 D73 2009 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design.
The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology.
Author Notes
Michael Anderson lectures in the Faculty of Education and Social Work at The University of Sydney. He researches and teaches in drama, media, technology and youth culture.
John Carroll is Professor of Communication Research at Charles Sturt University, Australia. His research area is mediated performance and drama and role, focusing on the relationship between production and performance.
David Cameron lectures in journalism and social media at Charles Stuart University.
Table of Contents
1 Changing teaching and learning: how drama pedagogy and technology can change our schools |
2 Theatre in education |
3 Create, connect, consume: exploring the links between process drama and educational videogames |
4 Stituated role and mediated communities of practice: a commission model of drama |
5 Drama, games, phones and social learning |
6 Drama and game design |
7 Theatre for young people: Rose Myers and Angela Betzien in conversations with Noel Jordan |
8 Digital theatre and online narrative |
9 Process drama and digital storytelling |
10 Second life/simulation: online sites for generative play |
11 Encouraging reflection on practice through blogging |
12 Interactive drama using cyberspaces |
13 Digital video: aesthetic control of film production and distribution |
14 Podcasting and museums: informal learning, drama and technology |
15 'Dude, where's my flying car?' Speculation on drama, teaching and digital technologies. |