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Cover image for Drama education with digital technology
Title:
Drama education with digital technology
Series Title:
Education and digital technology series
Series:
Education and digital technology series
Publication Information:
New York : Continuum, 2009
Physical Description:
xv, 234 p. : ill. ; 24 cm.
ISBN:
9781847062666

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Library
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Call Number
Material Type
Item Category 1
Status
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30000010234314 PN1701.5 D73 2009 Open Access Book Book
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Summary

Summary

Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design.

The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology.


Author Notes

Michael Anderson lectures in the Faculty of Education and Social Work at The University of Sydney. He researches and teaches in drama, media, technology and youth culture.
John Carroll is Professor of Communication Research at Charles Sturt University, Australia. His research area is mediated performance and drama and role, focusing on the relationship between production and performance.
David Cameron lectures in journalism and social media at Charles Stuart University.


Table of Contents

1 Changing teaching and learning: how drama pedagogy and technology can change our schools
2 Theatre in education
3 Create, connect, consume: exploring the links between process drama and educational videogames
4 Stituated role and mediated communities of practice: a commission model of drama
5 Drama, games, phones and social learning
6 Drama and game design
7 Theatre for young people: Rose Myers and Angela Betzien in conversations with Noel Jordan
8 Digital theatre and online narrative
9 Process drama and digital storytelling
10 Second life/simulation: online sites for generative play
11 Encouraging reflection on practice through blogging
12 Interactive drama using cyberspaces
13 Digital video: aesthetic control of film production and distribution
14 Podcasting and museums: informal learning, drama and technology
15 'Dude, where's my flying car?' Speculation on drama, teaching and digital technologies.
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