Title:
Designing interactive systems : a comprehensive guide to HCI, UX and interaction design
Personal Author:
Edition:
Third edition
Publication Information:
Boston : Pearson, 2014
Physical Description:
xxx, 604 pages : illustrations ; 26 cm.
ISBN:
9781447920113
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010340527 | QA76.9.H85 B45 2014 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Designing Interactive Systems is the definitive companion to the study of human-computer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.
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The book includes numerous case studies and illustrations taken from the author's extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.
Table of Contents
Part I Essentials of designing interactive systems |
1 Designing interactive systems: A fusion of skills |
2 PACT: A framework for designing interactive systems |
3 The process of human-centred interactive systems design |
4 Usability |
5 Experience design |
6 The Home Information Centre (HIC): A case study in designing interactive systems |
Part II Techniques for designing interactive systems |
7 Understanding |
8 Envisionment |
9 Design |
10 Evaluation |
11 Task analysis |
12 Visual user interface design |
13 Multimodal user interface design |
Part III Contexts for designing interactive systems |
14 Designing websites |
15 Social media |
16 Collaborative environments |
17 Agents and avatars |
18 Ubiquitous computing |
19 Mobile computing |
20 Wearable computing |
Part IV Foundations of designing interactive systems |
21 Memory and attention |
22 Affect |
23 Cognition and action |
24 Social interaction |
25 Perception and navigation |
1.1 The variety of interactive systems |
1.2 The concerns of interactive systems design |
1.3 Being digital |
1.4 The skills of the interactive systems designer |
1.5 Why being human-centred is important |
2.1 Introduction |
2.2 People |
2.3 Activites |
2.4 Contexts |
2.5 Technologies |
2.6 Scoping a Problem with PACT |
3.1 Introduction |
3.2 Developing personas and scenarios |
3.3 Using scenarios throughout design |
3.4 A scenario-based design method |
4.1 Introduction |
4.2 Accessiblity |
4.3 Usability |
4.4 Acceptability |
4.5 Design principles |
5.1 Introduction |
5.2 Engagement |
5.3 Designing for pleasure |
5.4 Aesthetics |
5.5 Service design |
6.1 Introduction |
6.2 Scenarios for the HIC |
6.3 Evaluating early interface prototypes |
6.4 A first design |
6.5 The second interface design |
7.1 Understanding requirements |
7.2 Participative design |
7.3 Interviews |
7.4 Questionnaires |
7.5 Probes |
7.6 Card sorting techniques |
7.7 Working with groups |
7.8 Fieldwork: Observing activites in situ |
7.9 Artefact collection and 'desk work' |
8.1 Finding suitable representations |
8.2 Basic techniques |
8.3 Prototypes |
8.4 Envisionment in practice |
9.1 Introduction |
9.2 Conceptual design |
9.3 Metaphors in design |
9.4 Conceptual design using scenarios |
9.5 Physical deisgn |
9.6 Designing interactions |
10.1 Introduction |
10.2 Expert evaluation |
10.3 Participant-based evaluation |
10.4 Evaluation in practice |
10.5 Evaluation: further issues |
11.1 Goals, tasks and actions |
11.2 Task analysis and systems design |
11.3 Hierarchical task analysis |
11.4 GOMS: a cognitive model of procedural knowledge |
11.5 Structural knowledge |
11.6 Cognitive work analysis |
12.1 Introduction |
12.2 Graphical user interfaces |
12.3 Interface design guidelines |
12.4 Psychological principles and interface design |
12.5 Information design |
13.1 Introduction |
13.2 Using sound at the interface |
13.3 Tangible interaction |
13.4 Getting a feel for tangible computing |
13.5 Gestural interaction and surface computing |
14.1 Introduction |
14.2 Website development |
14.3 The information architecture of websites |
14.4 Navigation design for websites |
14.5 Case study: designing the Robert Louis Stevenson website |
15.1 Introduction |
15.2 Background ideas |
15.3 Social networking |
15.4 Sharing with others |
15.5 Cloud computing |
16.1 Introduction |
16.2 Issues for cooperative working |
16.3 Technologies to support cooperative working |
16.4 Collabroative virtual environments |
16.5 Case study: developing a collaborative Table-Top application |
17.1 Agents |
17.2 Adaptive systems |
17.3 An architecture for agents |
17.4 Other aplications of agent-based interaction |
17.5 Avatars and conversational agents |
18.1 Ubiquitious Computing |
18.2 Information spaces |
18.3 Blended Spaces |
18.4 Home environments |
18.5 Navigating in wireless sensor networks |
19.1 Introduction |
19.2 Context awareness |
19.3 Undertanding in mobile computing |
19.4 Design |
19.5 Evaluation |
20.1 Introduction |
20.2 Smart materials |
20.3 Material design |
20.4 From materials to implants |
21.1 Introduction |
21.2 Memory |
21.3 Attention |
21.4 Human error |
22.1 Introduction |
22.2 Psychological thoeries of emotion |
22.3 Detecting and recognising emotions |
22.4 Expressing emotion |
22.5 Potential applications and key issues for further research |
23.1 Human information processing |
23.2 Situated action |
23.3 Distributed cognition |
23.4 Embodied cognition |
23.5 Activity theory |
24.1 Introduction |
24.2 Human communication |
24.3 People in groups |
24.4 Presence |
24.5 Culture and identity |
25.1 Introduction |
25.2 Visual perception |
25.3 Non-visual perception |
25.4 Navigation |