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Cover image for Computer systems experiences of users with and without disabilities : an evaluation guide for professionals
Title:
Computer systems experiences of users with and without disabilities : an evaluation guide for professionals
Series:
Rehabilitation science in practice seriesa
Publication Information:
Boca Raton : CRC Press, Taylor & Francis, 2014
Physical Description:
xxvii, 267 pages : illustrations (some color) ; 25 cm.
ISBN:
9781466511132
General Note:
"A CRC title."

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Item Category 1
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30000010336710 QA76.9.U83 C664 2014 Open Access Book Book
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33000000008718 QA76.9.U83 C664 2014 Open Access Book Book
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Summary

Summary

This book provides the necessary tools for the evaluation of the interaction between the user who is disabled and the computer system that was designed to assist that person. The book creates an evaluation process that is able to assess the user's satisfaction with a developed system. Presenting a new theoretical perspective in the human computer interaction evaluation of disabled persons, it takes into account all of the individuals involved in the evaluation process.


Author Notes

Simone Borsci holds a PhD in cognitive psychology at the Sapienza University of Rome and currently works as a researcher at Brunel University of London. His researches are focused on different aspects of interaction: the user experience evaluation of interfaces and artifacts, the user preference analysis before and after use, the application of estimation models for determining an optimized sample size for an evaluation test, and the matching between assistive technologies/medical devices and users' needs. He is also an author or a contributor of more than 30 publications.

Masaaki Kurosu is a professor at the Open University of Japan. He is also the president of Human-Centered Design Network in Japan. Based on his experience as a usability professional in industry and academia, he proposed the concept of user engineering and the idea of artifact development analysis as well as the new concept of experience engineering. Professor Masaaki received his MA in psychology from Waseda University. He served as a conference chair in many international conferences and is an author or a contributor of more than 40 books.

Stefano Federici, PhD, currently serves as a professor of general psychology and psychology of disability at the University of Perugia, Italy. He is a member of the editorial board of Disability and Rehabilitation: AssistiveTechnology and Cognitive Processing as well as of the Scientific Committee of the International Conference on Space Cognition. He has authored more than 150 international and national publications on cognitive psychology, psychotechnology, disability,sexuality and disability, and usability. He currently leads the CognitiveLab research team at the University of Perugia.

Maria Laura Mele is a psychologist. She received her PhD in cognitive, physiological, and personality psychology from the Interuniversity Center for Research on Cognitive Processing in Natural and Artificial Systems (ECoNA) of the Sapienza University of Rome. Her main research topics are focused on usability and user experience of visual and sonified human-computer interfaces, with a focus on both implicit and explicit cognitive components involved in human interaction processes. She is currently a member of the CognitiveLab research team at the University of Perugia.


Table of Contents

Constantine StephanidisEsteban LevialdiGiuseppe LiottaMassimo CapponiSimone Borsci and Maria Laura De FilippisMaria Laura De Filippis and Simone BorsciStefano Federici and Fabio MeloniGiuseppe RivaStefano FedericiYousri MarzoukiSimone BorsciStefano Federici and Fabio Meloni
Forewordp. xi
Forewordp. xiii
Prefacep. xv
Acknowledgmentsp. xxiii
Authorsp. xxv
Contributorsp. xxvii
Chapter 1 Brief History of Human-Computer Interactionp. 1
1.1 Historical Progress of Evaluation Models in Human-Computer Interaction Sciencep. 1
1.1.1 First Period, from 1950 to 1963: The Programmer Is the Userp. 3
1.1.2 Second Period, from 1963 to 1984: Evolution of Human-Computer Interaction Modelsp. 5
1.1.3 Third Period, from 1984 to 1998: Personal Computer and the Internet Erap. 9
1.1.4 Fourth Period, from 1998 until Now: From Interaction Standards to User Interface for Allp. 12
1.2 Political Movement and the Standards: Accessibility as the First Pillarp. 12
1.3 Usability and Design Philosophy: The Second and the Third Pillarsp. 15
1.3.1 From a Fragmented Set of Usability Evaluation Methods to the Need for a Unified Evaluation Approachp. 23
1.3.2 Design Philosophyp. 28
1.4 Merging Design and Evaluation of Interaction: An Integrated Model of Interaction Evaluationp. 33
Focus Sections of Chapterp. 1
Box 1.1 A Brief Introduction to the Visualization of Networked Data Setsp. 6
Box 1.2 From WCAG 1.0 to WCAG 2.0p. 16
Box 1.3 GOMS Evaluation Techniquep. 25
Box 1.4 ACCESS and AVANTI Project: International Initiatives toward User Interface for Allp. 32
Chapter 2 Defining Usability, Accessibility, and User Experiencep. 37
2.1 Introduction: Accessibility, Usability, and User Experience in Human-Computer Interactionp. 37
2.2 Concept of Accessibilityp. 39
2.3 Usability: From the Small to the Big Perspectivep. 41
2.3.1 Usability: Toward a Unified Standardp. 43
2.4 Relationships and Differences between Accessibility and Usabilityp. 46
2.5 User Experiencep. 49
2.5.1 Steps of UX: From the Expectations of the Users before Product Purchase to the Final Impression of the Productp. 52
2.6 Conclusionp. 54
Chapter 3 Why We Should Be Talking about Psychotechnologies for Socialization, Not lust Websitesp. 57
3.1 Introduction: The Psychotechnological Evolutionp. 57
3.2 What Is Psychotechnology?p. 58
3.3 From Artifacts to Psychotechnologiesp. 66
3.4 Psychotechnologies for Socializationp. 69
3.4.1 Studies on Personality Characteristics Associated with Social Networking Sitesp. 77
3.4.2 Studies on Social Networking Sites and Identity Constructionp. 78
3.5 Web 2.0: From a Network System to an Ecosystemp. 81
3.6 Conclusionp. 87
Focus Sections of Chapterp. 3
Box 3.1 The Biopsychosocial Model and Reciprocal Triadic Causationp. 60
Box 3.2 Positive Technologyp. 71
Box 3.3 Mind, Body, and Sex in Cyberspacep. 73
Box 3.4 Facebook Contribution to the 2011 Tunisian Revolution: What Can Cyberpsychology Teach Us about the Arab Spring Uprisings?p. 85
Chapter 4 Equalizing the Relationship between Design and Evaluationp. 89
4.1 Active Role of Today's End-User in the Pervasive Interaction with Psychotechnologiesp. 89
4.2 Equalizing the Design and the Evaluation Processesp. 93
4.2.1 Intrasystemic Solution: A New Perspective on the Relation between Design and Evaluationp. 94
4.3 Intrasystemic Solution from a Psychotechnological Perspectivep. 98
4.4 Conclusionp. 102
Focus Section of Chapterp. 4
Box 4.1 Smart Future Initiative: The Disappearing Computer and Ubiquitous Computingp. 90
Chapter 5 Why We Need an Integrated Model of Interaction Evaluationp. 105
5.1 Evaluator's Perspective in the Product Life Cyclep. 105
5.2 Objectivity and Subjectivity in Interaction: When the System Overrides the Userp. 107
5.2.1 Bridge between Object and Subject: The Integrated Model of Evaluationp. 109
5.3 Problems and Errors in the Evaluationp. 114
5.3.1 Problems and Errors: From the Integrated Model to the Integrated Methodologyp. 117
5.4 Discrimination and Matching of Problems and Errors: The Integrated Methodology of Interaction Evaluationp. 119
5.4.1 From the Concept of Mental Model to the Integrated Methodology of Interaction Evaluationp. 120
5.4.2 Goals of the Integrated Methodology of Interaction Evaluationp. 124
5.4.2.1 Identification of the Interaction Problemsp. 127
5.4.2.2 Distance between the User and the Designerp. 127
5.4.2.3 How to Measure the Distance: The Evaluator's Role and Evaluation Modelp. 132
5.5 How to Use the Integrated Methodology: The Decision Process Carried Out by the Evaluatorp. 136
5.6 Conclusionp. 140
Chapter 6 Why Understanding Disabled Users' Experience Mattersp. 143
6.1 Disabled Users' Experiencep. 143
6.1.1 Big Accessibility Approachp. 145
6.2 Modeling Users' Interaction Behavior: The Simulation Processp. 151
6.3 Decision Process for User Testing: Sample Selection and Representativeness of Datap. 154
6.3.1 Three Keys for Monitoring Participants' Selection Processp. 157
6.3.2 Representativeness of the Samplep. 160
6.4 Simulation and Selection of Disabled Users for Composing Mixed Samplesp. 161
6.5 Testing Disabled Usersp. 163
6.6 Conclusionp. 164
Focus Section of Chapterp. 6
Box 6.1 How Many People with a Disability Are There in the World?p. 146
Chapter 7 How You Can Set Up and Perform an Interaction Evaluation: Rules and Methodsp. 167
7.1 What Is the Evaluation Process?p. 167
7.1.1 Significance of Evaluation: From Commonsense to Evaluation Criteriap. 168
7.1.2 Evaluation in Terms of Measurements and Criteriap. 170
7.1.3 Process of Goal Achievement and Its Assessmentp. 172
7.2 UX and Usability: The Importance of the User's Long- and Short-Term Use of a Productp. 173
7.2.1 Dynamic Process of the User Experiencep. 174
7.3 Brief Overview of the Techniques for Assessing UX and Usabilityp. 176
7.4 Effectiveness and Efficiency of the Evaluation Process and the Management of the Gathered Datap. 179
7.4.1 Management of the Qualitative Data: An Overview of the Grounded-Theory Approachp. 181
7.5 Grounded Procedure for the Management of Data and to Determine the Number of Problems Discovered by a Samplep. 183
7.5.1 What Does It Mean to Monitor Problems?p. 184
7.5.2 Refining the p-Value of Heterogeneous Samples through Estimation Modelsp. 187
7.5.3 Making a Decision on the Basis of the Sample Behaviorp. 190
7.6 Conclusionp. 190
Chapter 8 Evaluation Techniques, Applications, and Toolsp. 193
8.1 Introductionp. 193
8.2 Inspection and Simulation Methods of the Expected Interactionp. 196
8.2.1 Inspection of the Interactionp. 197
8.2.2 Heuristic Evaluationp. 198
8.2.3 Cognitive Walkthrough Methodp. 200
8.2.4 Task Analysisp. 203
8.2.5 Summary of Inspection and Simulation Methods of the Expected Interactionp. 204
8.3 Qualitative and Subjective Measurements for Interaction Analysisp. 205
8.3.1 Questionnaire and Psychometric Toolsp. 206
8.3.2 Interviewp. 211
8.3.3 Observationp. 213
8.3.4 Diaryp. 214
8.3.5 Eye-Tracking Methodology and Biofeedbackp. 214
8.3.5.1 Biofeedback Usability and UX Testingp. 215
8.3.5.2 Eye-Tracking Usability and UX Testingp. 216
8.3.6 Summary of the Qualitative and Subjective Measurements for Interaction Analysisp. 218
8.4 Usability Testing and Analysis of Real Interactionp. 219
8.4.1 Usability Testingp. 219
8.4.2 Concurrent Thinking Aloud in Usability Testingp. 221
8.4.3 Retrospective Thinking Aloud in Usability Testingp. 224
8.4.4 Alternative Verbal Protocols for Disabled Users and Partial Concurrent Thinking Aloudp. 225
8.4.5 Remote Testingp. 227
8.4.6 Summary of Usability Testing and the Analysis of Real User Interactionp. 229
8.5 Conclusionp. 230
Referencesp. 233
Indexp. 261
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