Search Results for - Narrowed by: English - Schwab, Brian
SirsiDynix Enterprise
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2024-06-14T14:11:31Z
AI game engine programming
ent://SD_ILS/0/SD_ILS:593722
2024-06-14T14:11:31Z
2024-06-14T14:11:31Z
by Schwab, Brian<br/>Author Schwab, Brian<br/>Format: Computer file<br/>Call Number CP 016103<br/>Edition 2nd ed.<br/>Publisher Charles River Media,<br/>Publication Date 2009<br/>ISBN 9781584505723<br/>
AI game engine programming
ent://SD_ILS/0/SD_ILS:334671
2024-06-14T14:11:31Z
2024-06-14T14:11:31Z
by Schwab, Brian<br/>Author Schwab, Brian<br/>Format: Books<br/>Call Number QA76.76.C672 S39 2009<br/>Edition 2nd ed.<br/>Publisher Charles River Media,<br/>Publication Date 2009<br/>ISBN 9781584505723<br/>
AI game engine programming
ent://SD_ILS/0/SD_ILS:611849
2024-06-14T14:11:31Z
2024-06-14T14:11:31Z
by Schwab, Brian<br/>Author Schwab, Brian<br/>Format: Computer file<br/>Call Number CP 5799<br/>Publisher Charles River Media,<br/>Publication Date 2005 2004<br/>ISBN 9781584503446<br/>
AI game engine programming
ent://SD_ILS/0/SD_ILS:415614
2024-06-14T14:11:31Z
2024-06-14T14:11:31Z
by Schwab, Brian<br/>Author Schwab, Brian<br/>Format: Books<br/>Call Number QA76.76.C672 S39 2004<br/>Publisher Charles River Media,<br/>Publication Date 2005 2004<br/>ISBN 9781584503446<br/>